RuleSage cited table rulings
← Acquire

You asked

How do you score the final game?

Answered counted as answered

As soon as the game ends, do the following: 1. Pay out primary, secondary (and tertiary, if playing Tycoon Mode) stockholder bonuses for all active hotel chains according to the stockholder info card, the way you would pay out bonuses after a merger [1]. 2. Players sell all their stocks back to the bank at a price determined by the hotel chain's name and size, as noted on the info card [1]. (Note: Stocks in a hotel chain not on the board are worth nothing) [1]. 3. Each player adds up their money [1]. 4. The player with the most money wins; if there is a tie, the victory is shared [1].

[1] RULEBOOK Acquire — Rulebook · p.14 · THE END OF THE GAME
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 353 ms · ask 7507 ms · total 7871 ms
single-flight (PR-5)
queued 0 ms · generation 7871 ms
retrieval refs (raw)
[{"page": 14, "score": 0.016393, "snippet": "The game ends when one player announces during their turn that either all active hotel chains are safe or that one active hotel chain is made up of 41 or more building tiles. A player does not have to announce that the game is over if it is to their advantage to keep playing-for example, to enlarge ", "headingPath": "THE END OF THE GAME", "sharpsignalDocId": 93}, {"page": 11, "score": 0.016129, "snippet": "Classic Mode: If there is a tie for primary shareholder, add the primary and secondary bonuses together, divide it evenly, and pay the bonus (rounded up to the nearest hundred) to the tied players. The secondary shareholder gets no bonus. If there is a tie for secondary shareholder, split the bonus ", "headingPath": "A TIE", "sharpsignalDocId": 93}, {"page": 16, "score": 0.015873, "snippet": "When playing a two-player game, follow the rules for the core game using the Classic Mode side of the Stockholder Info Card, but follow the rules below when mergers occur: When determining stockholder bonuses, consider the stock market as an additional stockholder with a random number of shares. To ", "headingPath": "PLAYING A TWO-PLAYER GAME", "sharpsignalDocId": 93}, {"page": 10, "score": 0.015625, "snippet": "It is possible to run out of money. If you run out of money, you may still place and draw building tiles each turn, but you may not purchase stock. You must wait until you receive a stockholder bonus or sell stocks in a hotel chain that has been acquired to get money. You can't sell stocks in an act", "headingPath": "RUNNING OUT OF MONEY", "sharpsignalDocId": 93}, {"page": 4, "score": 0.015385, "snippet": "Place the gameboard in the center of all players. Place the building tiles facedown next to the gameboard and mix them well. Choose a player to be the banker. This player will pass out stocks and handle money exchanges throughout the game. The banker places the seven headquarters buildings and the s", "headingPath": "SETUP", "sharpsignalDocId": 93}, {"page": 4, "score": 0.015152, "snippet": "Remove all game components from the shrink-wrap, and discard the waste. Remove the headquarters banners from the runner. Insert the banners into the headquarters buildings as shown to the right, matching the numbers on the runner to the numbered image shown.", "headingPath": "THE FIRST TIME YOU PLAY", "sharpsignalDocId": 93}, {"page": 6, "score": 0.014925, "snippet": "On your turn, you'll perform the following three actions. Place a building tile on its matching space. Buy up to three stocks in any active hotel chains. Draw a new building tile from the facedown pile. You'll find a more detailed description of each action below.", "headingPath": "HOW TO PLAY", "sharpsignalDocId": 93}, {"page": 6, "score": 0.014706, "snippet": "The tiles represent new hotels. Each turn, you will add one to the game board. Choose one of your building tiles, and place it on its matching space on the gameboard. For example, the 1A building tile goes on space 1A on the gameboard. When you place a building tile, one of the following things will", "headingPath": "1. Place a Building Tile", "sharpsignalDocId": 93}]
citations (raw)
[{"page": 14, "quote": null, "headingPath": "THE END OF THE GAME", "sharpsignalDocId": 93}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 20:54

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Acquire — Rulebook (corpus doc 93) THE END OF THE GAME p.14 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Acquire — Rulebook (corpus doc 93) A TIE p.11 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Acquire — Rulebook (corpus doc 93) PLAYING A TWO-PLAYER GAME p.16 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Acquire — Rulebook (corpus doc 93) RUNNING OUT OF MONEY p.10 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Acquire — Rulebook (corpus doc 93) SETUP p.4 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Acquire — Rulebook (corpus doc 93) THE FIRST TIME YOU PLAY p.4 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 258
#7 RULEBOOK Acquire — Rulebook (corpus doc 93) HOW TO PLAY p.6 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 264
#8 RULEBOOK Acquire — Rulebook (corpus doc 93) 1. Place a Building Tile p.6 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Acquire — Rulebook (corpus doc 93) THE END OF THE GAME p.14 no quote on the wire
timing split
retrieval 353 ms · first delta 6737 ms · total 7871 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 353 ms · ask 7507 ms · gateway work 7871 ms · total 7871 ms
tokens in (the prompt the answerer read)
1908
tokens out (what the answerer generated)
147
tok/sec
135.4 tok/sec — 147 output tokens in 1.086 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 24), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.