You asked
How do I set up the game?
Answered counted as answered1. Choose someone to be the Banker [1]. 2. Shuffle the Community Chest cards and place them facedown [1]. 3. Shuffle the Chance cards and place them facedown [1]. 4. Each player chooses a token and places it on GO [1]. 5. Put the dice by the gameboard [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 232 ms · ask 4122 ms · total 4377 ms
- single-flight (PR-5)
- queued 0 ms · generation 4377 ms
- retrieval refs (raw)
- [{"page": 1, "score": 0.032787, "snippet": "SET IT UP! PLA Y! OUR FAMIL Y MONOPOL Y GAME RECORDS", "headingPath": "", "sharpsignalDocId": 176}, {"page": 2, "score": 0.032002, "snippet": "There are three types of properties: streets, which come in color sets, railroads, and utilities. When you land on an unowned street, railroad, or utility, you must buy it or auction it. Pay the price on the board space, and take the Title Deed card from the Bank. Once you own a property, you can mo", "headingPath": "Properties · Collect color sets! · Want to buy it? · Don't want to buy it? Auction it! · GO · Chance and Community Chest · …", "sharpsignalDocId": 176}, {"page": 2, "score": 0.031025, "snippet": "You can buy, sell, or trade property and Get Out of Jail Free cards with other players at any time. ALWAYS trade for profit, never for pity, and don't loan other players money! Don't you want to win? You must sell all buildings on a color set to the Bank before you can sell or trade a street. You ca", "headingPath": "DEALS & TRADES · OR · 1. Try to raise money · Selling Buildings · Mortgaging Property · Do you owe another player? · …", "sharpsignalDocId": 176}, {"page": 2, "score": 0.016129, "snippet": "Pay A 50 at the start of your next turn, then roll and move as normal. Use a Get Out of Jail Free card at the start of your next turn if you have one (or buy one from another player). Put the card at the bottom of the appropriate deck, then roll and move. Roll doubles on your next turn. If you do, y", "headingPath": "How do I get out of Jail? You have 3 options: · Building Houses · Building Hotels · Not enough buildings? · No buildings left?", "sharpsignalDocId": 176}, {"page": 1, "score": 0.015625, "snippet": "Roll the dice again, and take another turn. Watch out! If you roll doubles 3 times in a row, you must immediately go to Jail! Do not complete your third turn. 4. Your turn ends. Pass the dice to your left. Start playing! That’s all you need to know, so get going. Look up the spaces as you land on th", "headingPath": "", "sharpsignalDocId": 176}, {"page": 1, "score": 0.015385, "snippet": "8+ G0009 2-6 TM 1 2 3 3 4 5 6 4 5 6 PARENTS: www.monopoly.com 11 11 11 © 2025 HASBRO. 5050 5050 5050 © 2025 HASBRO. 55 55 55 © 2025 HASBRO.© 2025 HASBRO. 100100 100100 100100 © 2025 HASBRO. 1010 1010 1010 © 2025 HASBRO. 500500 500500 500500 © 2025 HASBRO. 2020 2020 2020 © 2025 HASBRO. BRAND® c Fast-", "headingPath": "", "sharpsignalDocId": 176}, {"page": 1, "score": 0.014925, "snippet": "US/Canada: Hasbro Games, Consumer Affairs Dept., P .O. Box 200, Pawtucket, RI 02861-1059 USA. TEL. 1-800-255-5516. Australia consumer service: https://consumercare.hasbro.com/en-au New Zealand consumer service: https://consumercare.hasbro.com/en-nz PN00094207_e PARENTS: www.monopoly.com", "headingPath": "Consumer contact:", "sharpsignalDocId": 176}, {"page": 1, "score": 0.014706, "snippet": "MONOPOLY name and character, as well as each of the distinctive elements of the board and playing pieces are trademarks of Hasbro, Inc. for its property trading game and game equipment. © 1935, 2025 Hasbro. TM & ® denote U.S. Trademarks. Hasbro, Pawtucket, RI 02861-1059 USA.", "headingPath": "OUR FAMILY MONOPOLY GAME RECORDS", "sharpsignalDocId": 176}]
- citations (raw)
- [{"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 176}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 22:28
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Monopoly — Rulebook (corpus doc 176) | p.1 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 52 | |
| #2 | RULEBOOK Monopoly — Rulebook (corpus doc 176) | Properties · Collect color sets! · Want to buy it? · Don't want to buy it? Auction it! · GO · Chance and Community Chest · … | p.2 | 0.032002 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Monopoly — Rulebook (corpus doc 176) | DEALS & TRADES · OR · 1. Try to raise money · Selling Buildings · Mortgaging Property · Do you owe another player? · … | p.2 | 0.031025 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Monopoly — Rulebook (corpus doc 176) | How do I get out of Jail? You have 3 options: · Building Houses · Building Hotels · Not enough buildings? · No buildings left? | p.2 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Monopoly — Rulebook (corpus doc 176) | p.1 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 | |
| #6 | RULEBOOK Monopoly — Rulebook (corpus doc 176) | p.1 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 | |
| #7 | RULEBOOK Monopoly — Rulebook (corpus doc 176) | Consumer contact: | p.1 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 287 |
| #8 | RULEBOOK Monopoly — Rulebook (corpus doc 176) | OUR FAMILY MONOPOLY GAME RECORDS | p.1 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 275 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Monopoly — Rulebook (corpus doc 176) | p.1 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 232 ms · first delta 3817 ms · total 4377 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 232 ms · ask 4122 ms · gateway work 4377 ms · total 4377 ms
- tokens in (the prompt the answerer read)
- 3011
- tokens out (what the answerer generated)
- 72
- tok/sec
- 140.1 tok/sec — 72 output tokens in 0.514 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 87), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.