RuleSage cited table rulings
← Shallow Sea

You asked

do i have to place coral?

Abstained — no grounded answer; closest passages below counted as honest abstain

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Shallow Sea — Rulebook · p.5 · 3-1. COMPLETING CORAL TILES
A Coral Tile is completed when Fish matching the color on the corners of the Coral Tile are placed in the corresponding positions. 1 Flip the Coral Tile to its back side. 2 Choose one of the Fish used to complete the Coral Tile and place it on top of the Coral Tile. Fish that are not used to complet
RULEBOOK Shallow Sea — Rulebook · p.6 · 3-1. COMPLETING CORAL TILES
· The front side represents an Incomplete Tile and shows necessary fish conditions needed for completion. Incomplete Coral Tiles do not provide any VPs. The back side is the completed state of the Tile, also called a Completed Tile. Completed Coral Tiles come in four colors: red, yellow, green, and
RULEBOOK Shallow Sea — Rulebook · p.15 · ACHIEVEMENT MODE - MODIFIED GAME RULES
Play using these modified game rules. If you break any of the modified rules during the game, you cannot complete the Achievement. | NO | MODIFIED RULES | COMPLETED | | 1 | Coral Tiles must be placed neighboring another Coral Tile(s), excluding the first Coral Tile. | | | 2 | Decrease the Tile and F
RULEBOOK Shallow Sea — Rulebook · p.17 · SPECIAL RULES FOR REFILLING THE POOL
When refilling the Sealife Pool, if there are no more Sealife Tiles in the Sealife Pouch, draw a Coral Tile from the Coral Pouch and place it in an empty space of the Sealife Pool. Once a Coral Tile is placed in the Sealife Pool, the Sealife Pool can no longer be refreshed. NOTE If the Coral Pool co
RULEBOOK Shallow Sea — Rulebook · p.7 · DETAILED COMPLETION CONDITIONS FOR SEALIFE TILES
Completed if each of the designated spaces is filled with a Completed Coral Tile of the SAME COLOR. Indicates Completed Coral Tiles. Incomplete Coral Tiles do not count. Completed if each of the designated spaces is filled with a Completed Coral Tile of a DIFFERENT COLOR. Completed if each of the de
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
unset-dev (corpus lane freezes the deploy value)
timings
search 120 ms · ask 5377 ms · total 5509 ms
single-flight (PR-5)
queued 0 ms · generation 5509 ms
retrieval refs (raw)
[{"page": 5, "score": 0.032266, "snippet": "A Coral Tile is completed when Fish matching the color on the corners of the Coral Tile are placed in the corresponding positions. 1 Flip the Coral Tile to its back side. 2 Choose one of the Fish used to complete the Coral Tile and place it on top of the Coral Tile. Fish that are not used to complet", "headingPath": "3-1. COMPLETING CORAL TILES", "sharpsignalDocId": 64}, {"page": 6, "score": 0.032018, "snippet": "· The front side represents an Incomplete Tile and shows necessary fish conditions needed for completion. Incomplete Coral Tiles do not provide any VPs. The back side is the completed state of the Tile, also called a Completed Tile. Completed Coral Tiles come in four colors: red, yellow, green, and ", "headingPath": "3-1. COMPLETING CORAL TILES", "sharpsignalDocId": 64}, {"page": 15, "score": 0.031258, "snippet": "Play using these modified game rules. If you break any of the modified rules during the game, you cannot complete the Achievement. | NO | MODIFIED RULES | COMPLETED | | 1 | Coral Tiles must be placed neighboring another Coral Tile(s), excluding the first Coral Tile. | | | 2 | Decrease the Tile and F", "headingPath": "ACHIEVEMENT MODE - MODIFIED GAME RULES", "sharpsignalDocId": 64}, {"page": 17, "score": 0.03055, "snippet": "When refilling the Sealife Pool, if there are no more Sealife Tiles in the Sealife Pouch, draw a Coral Tile from the Coral Pouch and place it in an empty space of the Sealife Pool. Once a Coral Tile is placed in the Sealife Pool, the Sealife Pool can no longer be refreshed. NOTE If the Coral Pool co", "headingPath": "SPECIAL RULES FOR REFILLING THE POOL", "sharpsignalDocId": 64}, {"page": 7, "score": 0.030303, "snippet": "Completed if each of the designated spaces is filled with a Completed Coral Tile of the SAME COLOR. Indicates Completed Coral Tiles. Incomplete Coral Tiles do not count. Completed if each of the designated spaces is filled with a Completed Coral Tile of a DIFFERENT COLOR. Completed if each of the de", "headingPath": "DETAILED COMPLETION CONDITIONS FOR SEALIFE TILES", "sharpsignalDocId": 64}, {"page": 3, "score": 0.029828, "snippet": "· Shuffle all the Coral Tiles and place them into the Coral Pouch. Ensure the Coral Pouch is within easy reach of all players. Refer to the table below for the required number of Fish based on player count. Add the specified amount to the Fish Pouch and mix well. Place the Fish Pouch below the Coral", "headingPath": "GAME SETUP", "sharpsignalDocId": 64}, {"page": 6, "score": 0.029199, "snippet": "Finally, you complete Tile (B) and place Fish (a) on top of Tile (B). As a reward, you gain 1 Seashell. B B a Unlike Scenario #1, all 3 Coral Tiles were completed due to the difference in which Tile was completed first.", "headingPath": "Scenario #2", "sharpsignalDocId": 64}, {"page": 10, "score": 0.028571, "snippet": "During your turn, if you'd like, you can spend 2 Seashells to move an Incomplete Fish to a different Bubble. This action is a Free Action and can be performed at any time during your turn, as many times as you like. When moving an Incomplete Fish, you must follow the placement rules (see page 5): Fi", "headingPath": "SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH", "sharpsignalDocId": 64}]
citations (raw)
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boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 9, 2026 00:04

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) 3-1. COMPLETING CORAL TILES p.5 0.032266 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) 3-1. COMPLETING CORAL TILES p.6 0.032018 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) ACHIEVEMENT MODE - MODIFIED GAME RULES p.15 0.031258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SPECIAL RULES FOR REFILLING THE POOL p.17 0.03055 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) DETAILED COMPLETION CONDITIONS FOR SEALIFE TILES p.7 0.030303 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) GAME SETUP p.3 0.029828 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) Scenario #2 p.6 0.029199 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 219
#8 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH p.10 0.028571 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 120 ms · first delta n/a · total 5509 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 120 ms · ask 5377 ms · gateway work 5509 ms · total 5509 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 41s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 11), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.