RuleSage cited table rulings
← UNO

You asked

How do I set up the game?

Answered counted as answered

1. Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero) [1], [2], [3], [4], [5]. 2. The dealer shuffles and deals each player 7 cards [1], [2], [3], [4], [5]. 3. Place the remainder of the deck facedown to form a DRAW pile [1], [2], [3], [4], [5]. 4. The top card of the DRAW pile is turned over to begin a DISCARD pile [1], [2], [3], [4], [5].

[1] RULEBOOK UNO — Rulebook · p.1 · Contents · Object of the Game · Setup · Let's Play
[2] RULEBOOK UNO — Rulebook · p.1 ·
[3] RULEBOOK UNO — Rulebook · p.4 ·
[4] RULEBOOK UNO — Rulebook · p.3 ·
[5] RULEBOOK UNO — Rulebook · p.2 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 248 ms · ask 7528 ms · total 7796 ms
single-flight (PR-5)
queued 0 ms · generation 7796 ms
retrieval refs (raw)
[{"page": 1, "score": 0.031545, "snippet": "CARD GAME 112 cards as follows: 19 Blue cards - 0 to 9 19 Green cards - 0 to 9 19 Red cards - 0 to 9 19 Yellow cards - 0 to 9 8 Draw Two cards - 2 each in blue, green, red and yellow 8 Reverse cards - 2 each in blue, green, red and yellow 8 Skip cards - 2 each in blue, green, red and yellow 4 Wild c", "headingPath": "Contents · Object of the Game · Setup · Let's Play", "sharpsignalDocId": 177}, {"page": 1, "score": 0.030018, "snippet": "CARD GAME Contents 112 cards as follows: 19 Blue cards - 0 to 9 19 Green cards - 0 to 9 19 Red cards - 0 to 9 19 Yellow cards - 0 to 9 8 Draw Two cards - 2 each in blue, green, red and yellow 8 Reverse cards - 2 each in blue, green, red and yellow 8 Skip cards - 2 each in blue, green, red and yellow", "headingPath": "", "sharpsignalDocId": 177}, {"page": 2, "score": 0.029387, "snippet": "CARD GAME Contents 112 cards as follows: 19 Blue cards - 0 to 9 19 Green cards - 0 to 9 19 Red cards - 0 to 9 19 Yellow cards - 0 to 9 8 Draw Two cards - 2 each in blue, green, red and yellow 8 Reverse cards - 2 each in blue, green, red and yellow 8 Skip cards - 2 each in blue, green, red and yellow", "headingPath": "", "sharpsignalDocId": 177}, {"page": 4, "score": 0.029083, "snippet": "CARD GAME Contents 112 cards as follows: 19 Blue cards - 0 to 9 19 Green cards - 0 to 9 19 Red cards - 0 to 9 19 Yellow cards - 0 to 9 8 Draw Two cards - 2 each in blue, green, red and yellow 8 Reverse cards - 2 each in blue, green, red and yellow 8 Skip cards - 2 each in blue, green, red and yellow", "headingPath": "", "sharpsignalDocId": 177}, {"page": 3, "score": 0.028958, "snippet": "CARD GAME Contents 112 cards as follows: 19 Blue cards - 0 to 9 19 Green cards - 0 to 9 19 Red cards - 0 to 9 19 Yellow cards - 0 to 9 8 Draw Two cards - 2 each in blue, green, red and yellow 8 Reverse cards - 2 each in blue, green, red and yellow 8 Skip cards - 2 each in blue, green, red and yellow", "headingPath": "", "sharpsignalDocId": 177}, {"page": 3, "score": 0.016393, "snippet": "The customizable rule cards can be as wild as you like. Use them to speed up the game, add a bit more strategy, or force someone to do something silly. Here are some thought starters for your own custom rules: The next player must draw until they draw a card of a certain color. Everyone but you must", "headingPath": "Using Customizable Cards · Going Out", "sharpsignalDocId": 177}, {"page": 3, "score": 0.016129, "snippet": "INSTRUCTION SHEET SPECS: Toy: Toy No.: Part No.: Trim Size: Folded Size: Type of Fold: # colors: Colors: Paper Stock: Paper Weight: EDM No.: Folding Diagram UNO FRONT 7+2–10 Using Customizable Cards The customizable rule cards can be as wild as you like. Use them to speed up the game, add a bit more", "headingPath": "", "sharpsignalDocId": 177}, {"page": 2, "score": 0.015873, "snippet": "INSTRUCTION SHEET SPECS: Toy: Toy No.: Part No.: Trim Size: Folded Size: Type of Fold: # colors: Colors: Paper Stock: Paper Weight: EDM No.: Folding Diagram UNO FRONT 7+2–10 Using Customizable Cards The customizable rule cards can be as wild as you like. Use them to speed up the game, add a bit more", "headingPath": "", "sharpsignalDocId": 177}]
citations (raw)
[{"page": 1, "quote": null, "headingPath": "Contents · Object of the Game · Setup · Let's Play", "sharpsignalDocId": 177}, {"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 177}, {"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 177}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 177}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 177}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 22:28

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK UNO — Rulebook (corpus doc 177) Contents · Object of the Game · Setup · Let's Play p.1 0.031545 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK UNO — Rulebook (corpus doc 177) p.1 0.030018 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK UNO — Rulebook (corpus doc 177) p.2 0.029387 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK UNO — Rulebook (corpus doc 177) p.4 0.029083 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK UNO — Rulebook (corpus doc 177) p.3 0.028958 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK UNO — Rulebook (corpus doc 177) Using Customizable Cards · Going Out p.3 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK UNO — Rulebook (corpus doc 177) p.3 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#8 RULEBOOK UNO — Rulebook (corpus doc 177) p.2 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK UNO — Rulebook (corpus doc 177) Contents · Object of the Game · Setup · Let's Play p.1 no quote on the wire
[2] RULEBOOK UNO — Rulebook (corpus doc 177) p.1 no quote on the wire
[3] RULEBOOK UNO — Rulebook (corpus doc 177) p.4 no quote on the wire
[4] RULEBOOK UNO — Rulebook (corpus doc 177) p.3 no quote on the wire
[5] RULEBOOK UNO — Rulebook (corpus doc 177) p.2 no quote on the wire
timing split
retrieval 248 ms · first delta 6771 ms · total 7796 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 248 ms · ask 7528 ms · gateway work 7796 ms · total 7796 ms
tokens in (the prompt the answerer read)
4450
tokens out (what the answerer generated)
136
tok/sec
139.3 tok/sec — 136 output tokens in 0.976 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 89), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.