RuleSage cited table rulings
← The Castles of Burgundy

You asked

How do I set up the game?

Answered counted as answered

Depending on the specific version or player count, the setup is as follows: **Standard Setup (for 1/2 players):** 1. Place 24 silver coins, 26 worker chips, and the white die next to the game board [1]. 2. Divide the 164 hex tiles by the color of their backs and place them in face-down piles next to the game board [1]. 3. Shuffle the 42 goods tiles face down, divide them into five stacks of 5 tiles each, and place one stack on each phase space (A through E) on the game board; set aside the remaining 17 tiles in a face-down pile [1]. 4. Place the 12 bonus tiles on their corresponding spaces on the game board [1]. 5. Choose a color and take a Number 1 or Number 2 player board [1]. 6. Take 1 silver coin and place it on the corresponding space in the top right of your player board [1]. 7. Take 1 castle (dark green hex tile) and place it on the dark green number 6 center hex space of your player board [1]. 8. Take 3 random goods tiles from the 17 remaining tiles and place them face up on the goods storage spaces in the bottom right of your player board, stacking same-color tiles [1]. 9. Place 1 overview board adjacent to the bottom edge of your player board [1]. 10. Take 2 dice in your chosen color [1]. 11. Take 2 playing pieces; place one on the start space (0/100) of the victory point track as a "victory point counter" and the other on space 50 of the victory point track as a "target victory point marker" [2][1]. 12. For the 2-player game, use the backside of the board with 12 + 4 hex tiles each phase [2]. **Additional Setup for Specific Rules/Modes:** * **Shields (2, 3, or 4 players):** Shuffle 18 shields face down and randomly place them on the goods spaces of the six depots based on player count: 1 shield per depot for 2 players; 1 shield in depots 1, 3, and 5, and 2 shields in depots 2, 4, and 6 for 3 players; and 2 shields per depot for 4 players [3]. * **Team Game:** Form teams of 2 players seated next to each other [4]. Each team receives a team board (two halves), one castle placed on the central dark green 1 hex space, three random goods tiles placed on team storage spaces, and either 3 worker chips (Team A) or 5 worker chips (Team B) plus 2 silver coins [4]. Each player also receives 2 dice, 2 playing pieces (victory points and turn order track), and the victory point tile in their color [4]. For round 1, place the turn order track playing pieces in the order A1, B1, A2, B2 [4].

[1] RULEBOOK The Castles of Burgundy — Rulebook · p.2 · Game setup · Place the 24 silver coins and 26 worker chips as well as the white die next to the game board. · Each player chooses a color and takes:
[2] RULEBOOK The Castles of Burgundy — Rulebook · p.14 · GAME SETUP
[3] RULEBOOK The Castles of Burgundy — Rulebook · p.15 · The shields · GAME SETUP · 2 players: · PLAYING THE GAME
[4] RULEBOOK The Castles of Burgundy — Rulebook · p.13 · the team Game · GAME SETUP · Each team receives: · PLAYING THE GAME · Notes: · FINAL SCORING
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 415 ms · ask 10728 ms · total 11166 ms
single-flight (PR-5)
queued 0 ms · generation 11166 ms
retrieval refs (raw)
[{"page": 14, "score": 0.032787, "snippet": "All rules of the base game apply, except for the following exceptions and additions: You start the game with 1 silver coin, 2 workers and 3 random goods tiles (place them next to your player board). Take a castle tile and place it on any dark green castle space in your duchy (side 13A is for beginni", "headingPath": "GAME SETUP", "sharpsignalDocId": 154}, {"page": 2, "score": 0.032258, "snippet": "(Before playing for the first time, carefully remove all tiles from the punch-out boards.) The back side shows the game board for the 2- and 3-player game. The only difference is the number of hex tiles per depot, including the black depot. See page 11 for more details. Divide the 164 hex tiles by t", "headingPath": "Game setup · Place the 24 silver coins and 26 worker chips as well as the white die next to the game board. · Each player chooses a color and takes:", "sharpsignalDocId": 154}, {"page": 13, "score": 0.031498, "snippet": "Form teams of 2 players, seated next to each other (if possible). All rules of the base game apply, except for the following changes: The section that starts with \"each player receives\" in the base game rules is changed to: -a team board consisting of 2 board halves (12a1 + 12a2) (After you have gai", "headingPath": "the team Game · GAME SETUP · Each team receives: · PLAYING THE GAME · Notes: · FINAL SCORING", "sharpsignalDocId": 154}, {"page": 15, "score": 0.030798, "snippet": "All rules of the base game apply, except for the following exceptions and additions: Shuffle the 18 shields face down. Randomly place them on the goods spaces of the six depots on the game board based on the number of players (below). Once placed turn them face up. 1 shield per depot 3 players: 1 sh", "headingPath": "The shields · GAME SETUP · 2 players: · PLAYING THE GAME", "sharpsignalDocId": 154}, {"page": 4, "score": 0.030303, "snippet": "After setting up the new phase, you play 5 rounds. Each round plays the same: First, each player rolls their two dice. The starting player also rolls the white die. All dice must be visible for all players. Note: Rolling all dice simultaneously allows players to plan their turn. The starting player ", "headingPath": "THE FIVE GAME ROUNDS · A PLAYER'S TURN · the fIve rounds · THE GAME ACTIONS", "sharpsignalDocId": 154}, {"page": 16, "score": 0.029877, "snippet": "... we suggest the following change to the game setup: After all other preparations have been made and the player order has been determined, each player receives a random duchy. Each player chooses a side (front or back) and on which dark green hex space they place their starting castle. Players sho", "headingPath": "IF YOU ARE ALREADY VERY FAMILIAR WITH THE GAME", "sharpsignalDocId": 154}, {"page": 14, "score": 0.015625, "snippet": "Instead, choose a hex tile from the black depot and place it directly on your duchy, following the base game placement rules, and apply its effects. If placing that hex tile completes another color, you may take an additional hex tile from the black depot (if available) and place it in your duchy, e", "headingPath": "PLAYING THE GAME", "sharpsignalDocId": 154}, {"page": 14, "score": 0.015385, "snippet": "You are playing 25 rounds. At the beginning of each round, throw all 3 dice: First, take the topmost goods tile and place it on the depot indicated by the white die . Then remove a hex tile from that depot from the game, starting from top to bottom (depots 2, 3, 5, and 6) or left to right (depots 1 ", "headingPath": "PLAYING THE GAME", "sharpsignalDocId": 154}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "Game setup · Place the 24 silver coins and 26 worker chips as well as the white die next to the game board. · Each player chooses a color and takes:", "sharpsignalDocId": 154}, {"page": 14, "quote": null, "headingPath": "GAME SETUP", "sharpsignalDocId": 154}, {"page": 15, "quote": null, "headingPath": "The shields · GAME SETUP · 2 players: · PLAYING THE GAME", "sharpsignalDocId": 154}, {"page": 13, "quote": null, "headingPath": "the team Game · GAME SETUP · Each team receives: · PLAYING THE GAME · Notes: · FINAL SCORING", "sharpsignalDocId": 154}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 1, 2026 01:43

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) GAME SETUP p.14 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 300
#2 RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) Game setup · Place the 24 silver coins and 26 worker chips as well as the white die next to the game board. · Each player chooses a color and takes: p.2 0.032258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) the team Game · GAME SETUP · Each team receives: · PLAYING THE GAME · Notes: · FINAL SCORING p.13 0.031498 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) The shields · GAME SETUP · 2 players: · PLAYING THE GAME p.15 0.030798 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) THE FIVE GAME ROUNDS · A PLAYER'S TURN · the fIve rounds · THE GAME ACTIONS p.4 0.030303 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) IF YOU ARE ALREADY VERY FAMILIAR WITH THE GAME p.16 0.029877 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) PLAYING THE GAME p.14 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) PLAYING THE GAME p.14 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) Game setup · Place the 24 silver coins and 26 worker chips as well as the white die next to the game board. · Each player chooses a color and takes: p.2 no quote on the wire
[2] RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) GAME SETUP p.14 no quote on the wire
[3] RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) The shields · GAME SETUP · 2 players: · PLAYING THE GAME p.15 no quote on the wire
[4] RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) the team Game · GAME SETUP · Each team receives: · PLAYING THE GAME · Notes: · FINAL SCORING p.13 no quote on the wire
timing split
retrieval 415 ms · first delta 6235 ms · total 11166 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 415 ms · ask 10728 ms · gateway work 11166 ms · total 11166 ms
tokens in (the prompt the answerer read)
3467
tokens out (what the answerer generated)
671
tok/sec
137.6 tok/sec — 671 output tokens in 4.877 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 76), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.