You asked
How do I setup the game?
Answered counted as answered1. Place the game board in the center of the playing area [1][2]. 2. Each player chooses a player color and places their corresponding pawn on or near the 0 space of the game board [1][2]. 3. The first time you play, divide the cards according to type and place each type in a slot in the box [1][2]. 4. Together, decide which cards to use in this game [1][2]. 5. Find the menu tiles that correspond to the chosen cards and place them into their appropriate slots on the game board; when playing with maki rolls in a 6-8 player game, flip its menu tile over to show the 6-8 player game scoring [1][2]. 6. Shuffle the chosen dessert cards and place them in a face-down pile to one side of the board [1][2]. 7. Take all the other chosen sets of cards and shuffle them together to form a face-down deck which is also placed near the board [1][2]. 8. Before each round, shuffle a group of face-down dessert cards into the main deck based on the following table: * Round 1: 5 dessert cards (7 dessert cards in a 2-5 player game) [3] * Round 2: 3 dessert cards (5 dessert cards in a 2-5 player game) [3] * Round 3: 2 dessert cards (3 dessert cards in a 2-5 player game) [3] 9. Deal cards face-down to each player, based on the following table: * 2-3 players: 10 cards [3] * 4-5 players: 9 cards [3] * 6-7 players: 8 cards [3] * 8 players: 7 cards [3] 10. Place the remaining cards in a face-down deck beside the game board [3].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 223 ms · ask 8230 ms · total 8468 ms
- single-flight (PR-5)
- queued 0 ms · generation 8468 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.032787, "snippet": "181 Cards + 22 Menu Tiles + 8 Pawns + 1 Game Board NIGIRI SUSHI ROLLS APPETIZERS SPECIALS DESSERTS Nigiri Maki Roll, Temaki, Uramaki Tempura, Sashimi, Dumpling, Eel, Tofu, Onigiri, Edamame, Miso Soup Chopsticks, Soy Sauce, Tea, Menu, Spoon, Special Order, Takeout Box, Wasabi Pudding, Green Tea Ice C", "headingPath": "CONTENTS · SETUP · CARD SELECTIONS", "sharpsignalDocId": 178}, {"page": 4, "score": 0.031754, "snippet": "8 Most cards score at the end of a round, but there are a few that have special rules that may affect the current turn: See the 'Card Guide' in the back for more details about how each card works. Chopsticks and spoon cards allow you to perform a bonus action on any turn after the turn in which the ", "headingPath": "PLAYING A TURN · SPECIAL CARD ACTIONS · ENDING A ROUND · ENDING THE GAME", "sharpsignalDocId": 178}, {"page": 2, "score": 0.030622, "snippet": "181 Cards + 22 Menu Tiles + 8 Pawns + 1 Game Board NIGIRI SUSHI ROLLS APPETIZERS SPECIALS DESSERTS Nigiri Maki Roll, Temaki, Uramaki Tempura, Sashimi, Dumpling, Eel, Tofu, Onigiri, Edamame, Miso Soup Chopsticks, Soy Sauce, Tea, Menu, Spoon, Special Order, Takeout Box, Wasabi Pudding, Green Tea Ice C", "headingPath": "", "sharpsignalDocId": 178}, {"page": 3, "score": 0.029437, "snippet": "(In this way, each hand will move clockwise around the table.) Pick up this new hand and the next turn begins. (Y ou will have a smaller hand to choose from.) Note: Face-up cards remain with you until the end of the round, when they are scored. As you accumulate cards, group them together in columns", "headingPath": "", "sharpsignalDocId": 178}, {"page": 2, "score": 0.028898, "snippet": "Choose from one of the following: SUSHI GO! The classic menu from the original game. PARTY SAMPLER T aste what’s new in Sushi Go Party! MASTER MENU For seasoned Sushi Go! players who want to think! MY FIRST MEAL A mellow menu that goes down easy for first time players. 2 3 NIGIRI 1 2 3 ROLLS MAKI (2", "headingPath": "", "sharpsignalDocId": 178}, {"page": 9, "score": 0.027638, "snippet": "A heaping bowl of ice cream is always satisfying after you eat. At the end of the game, 1, 2 or 3 green tea ice cream are worth 0. If you have 4 green tea ice cream cards you score 12 points. A player may score multiple sets of green tea ice cream. Pudding is the perfect end to a meal - make sure yo", "headingPath": "GREEN TEA ICE CREAM · PUDDING · FRUIT · Fruit type: Points:", "sharpsignalDocId": 178}, {"page": 6, "score": 0.027271, "snippet": "Everyone's always jealous of that one person who orders a hot cup of miso soup! If you play a miso soup card and it is the only one played in the turn , it remains in your play area until the end of the round when it will score 3 points . However, if more than 1 miso soup is played on the same turn ", "headingPath": "MISO SOUP · SASHIMI · TEMPURA · TOFU", "sharpsignalDocId": 178}, {"page": 8, "score": 0.027206, "snippet": "Not feeling like eating one of your dishes now? Save it for later and score more points. When played, you may immediately choose any number of the cards you played on previous turns this round and flip them face-down. These cards are now no longer considered to be the card depicted on their front. I", "headingPath": "TAKEOUT BOX · TEA · WASABI", "sharpsignalDocId": 178}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "CONTENTS · SETUP · CARD SELECTIONS", "sharpsignalDocId": 178}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 178}, {"page": 3, "quote": null, "headingPath": "CUTTHROAT COMBO Interactive and in your face! · STARTING A ROUND · 6-8 PLAYERS · PLAYING A TURN", "sharpsignalDocId": 178}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 1, 2026 04:05
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | CONTENTS · SETUP · CARD SELECTIONS | p.2 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 300 |
| #2 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | PLAYING A TURN · SPECIAL CARD ACTIONS · ENDING A ROUND · ENDING THE GAME | p.4 | 0.031754 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | p.2 | 0.030622 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 | |
| #4 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | p.3 | 0.029437 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 | |
| #5 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | p.2 | 0.028898 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 | |
| #6 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | GREEN TEA ICE CREAM · PUDDING · FRUIT · Fruit type: Points: | p.9 | 0.027638 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #7 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | MISO SOUP · SASHIMI · TEMPURA · TOFU | p.6 | 0.027271 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #8 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | TAKEOUT BOX · TEA · WASABI | p.8 | 0.027206 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | CONTENTS · SETUP · CARD SELECTIONS | p.2 | no quote on the wire |
| [2] | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | p.2 | no quote on the wire | |
| [3] | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | CUTTHROAT COMBO Interactive and in your face! · STARTING A ROUND · 6-8 PLAYERS · PLAYING A TURN | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 223 ms · first delta 5501 ms · total 8468 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 223 ms · ask 8230 ms · gateway work 8468 ms · total 8468 ms
- tokens in (the prompt the answerer read)
- 4183
- tokens out (what the answerer generated)
- 431
- tok/sec
- 148.7 tok/sec — 431 output tokens in 2.898 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 31s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 96), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.