RuleSage cited table rulings
← 7 Wonders Duel

You asked

How do I setup the game?

Answered counted as answered

1. Place the board between the two players on one side of the play area [1]. 2. Place the conflict pawn on the neutral space in the middle of the board [1]. 3. Place the 4 Military tokens face up, on their spaces [1]. 4. Shuffle the Progress tokens and place 5 of them randomly, face up, on the board; return the rest to the box [1]. 5. Each player takes 7 coins from the Bank [1]. 6. For your first game, ignore the Wonders Selection phase and take the following Wonders tiles: the Pyramids, the Great Lighthouse, the Temple of Artemis, the Statue of Zeus, Circus Maximus, Piraeus, the Appian Way, and the Colossus [2]. 7. Return 3 cards from each Age deck to the box without looking at them [2]. 8. Randomly draw 3 Guild cards and add them to the Age III deck without looking at them; return the remaining Guilds to the box [2].

[1] RULEBOOK 7 Wonders Duel — Rulebook · p.6 · PREPARATION
[2] RULEBOOK 7 Wonders Duel — Rulebook · p.7 · Wonders Selection Phase · Player 1: · Player 2: · One deck per Age
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 265 ms · ask 26535 ms · total 26812 ms
single-flight (PR-5)
queued 0 ms · generation 26812 ms
retrieval refs (raw)
[{"page": 13, "score": 0.030579, "snippet": "A game ends immediately in the case of a military supremacy, a scientific suprem -acy, or at the end of Age III. If no player has won a victory through supremacy before the end of Age III, the player who has the most victory points wins the game. To determine your total, add: Your military victory p", "headingPath": "END OF GAME AND VICTORY · Civilian Victory · CREDITS · Thanks:", "sharpsignalDocId": 192}, {"page": 8, "score": 0.03055, "snippet": "Throughout the game, you will construct Buildings and Wonders. Most of the Buildings have a resource cost. Some are free and others have a coin cost. Finally, some have a resource cost but also a free construction condition. The Wonders all have a resource cost. Some cards have no cost and can be pu", "headingPath": "CONSTRUCTING IN 7 WONDERS DUEL · Free Construction · Resource Cost · Production · Trading · Clarifications", "sharpsignalDocId": 192}, {"page": 17, "score": 0.029828, "snippet": "You take 3 coins from the bank. Your opponent loses 3 coins, which are returned to the bank. Immediately play a second turn. This Wonder is worth 3 victory points. Place in the discard pile a grey card (manufactured goods) of your choice constructed by your opponent. This Wonder is worth 1 Shield. T", "headingPath": "The Appian Way · Circus Maximus · The Great Library · The Great Lighthouse · The Hanging Gardens · The Mausoleum · …", "sharpsignalDocId": 192}, {"page": 16, "score": 0.029214, "snippet": "At the end of the game, this card is worth 2 victory points for each Wonder constructed in the city which has the most wonders. At the end of the game, this card is worth 1 victory point for each set of 3 coins in the richest city. At the time it is constructed, this card earns you 1 coin for each g", "headingPath": "Builders Guild · Moneylenders Guild · Scientists Guild · Shipowners Guild · Clarifications: · Traders Guild · …", "sharpsignalDocId": 192}, {"page": 10, "score": 0.016393, "snippet": "A game begins in Age I, continues in Age II, and ends with Age III. In case of a supremacy victory (either military or scientific), the game ends immediately. At the beginning of each Age, shuffle the corresponding deck, then display the 20 cards according to the structure of the current Age (see Ga", "headingPath": "GAME OVERVIEW · Preparation of the structure · Game Turn · Note: · 1. Construct a Building · 2. Discard to obtain coins", "sharpsignalDocId": 192}, {"page": 6, "score": 0.016129, "snippet": "Place the board between the two players on one side of the play area. Place the conflict pawn on the neutral space in the middle of the board. Place the 4 Military tokens face up, on their spaces. Shuffle the Progress tokens and place 5 of them randomly, face up, on the board. Return the rest to the", "headingPath": "PREPARATION", "sharpsignalDocId": 192}, {"page": 7, "score": 0.015873, "snippet": "Choose a first player Shuffle the 12 Wonders tiles Place 4 random Wonders, face up, between the two players The first player chooses 1 Wonder The second player chooses 2 Wonders The first player takes the remaining Wonder Place 4 more Wonders and repeat the selection, but this time, start with the s", "headingPath": "Wonders Selection Phase · Player 1: · Player 2: · One deck per Age", "sharpsignalDocId": 192}, {"page": 11, "score": 0.015625, "snippet": "You pay the cost of the Wonder (not the one of the Age card), then place your Age card face down partially covered by the Wonder card which is being constructed. The used Age card has no effect, it is simply used to show that the Wonder has been built. Example: Antoine takes an accessible card of hi", "headingPath": "3. Construct a Wonder · 7 Wonders, not one more! · END OF AN AGE", "sharpsignalDocId": 192}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "PREPARATION", "sharpsignalDocId": 192}, {"page": 7, "quote": null, "headingPath": "Wonders Selection Phase · Player 1: · Player 2: · One deck per Age", "sharpsignalDocId": 192}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 1, 2026 05:43

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) END OF GAME AND VICTORY · Civilian Victory · CREDITS · Thanks: p.13 0.030579 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) CONSTRUCTING IN 7 WONDERS DUEL · Free Construction · Resource Cost · Production · Trading · Clarifications p.8 0.03055 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) The Appian Way · Circus Maximus · The Great Library · The Great Lighthouse · The Hanging Gardens · The Mausoleum · … p.17 0.029828 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) Builders Guild · Moneylenders Guild · Scientists Guild · Shipowners Guild · Clarifications: · Traders Guild · … p.16 0.029214 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) GAME OVERVIEW · Preparation of the structure · Game Turn · Note: · 1. Construct a Building · 2. Discard to obtain coins p.10 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) PREPARATION p.6 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) Wonders Selection Phase · Player 1: · Player 2: · One deck per Age p.7 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) 3. Construct a Wonder · 7 Wonders, not one more! · END OF AN AGE p.11 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) PREPARATION p.6 no quote on the wire
[2] RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) Wonders Selection Phase · Player 1: · Player 2: · One deck per Age p.7 no quote on the wire
timing split
retrieval 265 ms · first delta 25165 ms · total 26812 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 265 ms · ask 26535 ms · gateway work 26812 ms · total 26812 ms
tokens in (the prompt the answerer read)
2644
tokens out (what the answerer generated)
217
tok/sec
138.1 tok/sec — 217 output tokens in 1.571 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 110), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.