RuleSage cited table rulings
← Alhambra

You asked

How do I take my turn?

Answered counted as answered

Play proceeds in a clockwise direction [1]. The player whose turn it is must perform one of the following three actions [1]: 1. Take money: A player can take any one money card from the display, or several cards if they do not add up to more than 5 (the currency does not matter) [1]. 2. Buy a building tile: A player can buy a building tile from the building market by playing currency cards of the correct type that total at least the price of the tile; no change is given [1]. If a player pays the exact amount, it is still their turn and they may perform another action [2][1]. 3. Redesign the Alhambra: A player can use one of three methods [1]: * Take a building tile from their reserve board and add it to their Alhambra [1]. * Remove a building tile from their Alhambra and put it on their reserve board [1]. * Exchange a building tile on their reserve board for one in their Alhambra, provided the new tile goes in exactly the same place as the removed one [1]. At the end of the turn, all purchased building tiles must be placed either in the player's Alhambra or on their reserve board [3]. The turn ends when all bought building tiles are either built in the Alhambra or placed on the reserve board [3]. After the turn ends, empty squares on the building market are refilled with new tiles from the tile dispenser tower [3].

[1] RULEBOOK Alhambra — Rulebook · p.3 · How to play · Position a building tile · Take money · Buy a building tile · Redesign the Alhambra · Example:
[2] RULEBOOK Alhambra — Rulebook · p.3 · Example:
[3] RULEBOOK Alhambra — Rulebook · p.4 · Position a building tile · The following combinations are NOT allowed:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 210 ms · ask 4699 ms · total 4921 ms
single-flight (PR-5)
queued 0 ms · generation 4921 ms
retrieval refs (raw)
[{"page": 3, "score": 0.048652, "snippet": "Play proceeds in a clockwise direction, beginning with the starting player. The player whose turn it is must perform one of the three following actions: Take money Buy a building tile Redesign the Alhambra If a player buys a building tile, they must build it in their Alhambra at the end of the turn.", "headingPath": "How to play · Position a building tile · Take money · Buy a building tile · Redesign the Alhambra · Example:", "sharpsignalDocId": 138}, {"page": 5, "score": 0.047379, "snippet": "There are 3 scoring rounds during the game. The first two take place when the scoring cards are drawn from the pile of money cards. The third and final scoring round takes place at the end of the game . When a scoring card is drawn, it is put in front of the next player in turn order and the next ca", "headingPath": "Scoring · Points for the wall around your Alhambra · Points for having the most of each kind of building · First scoring · Second scoring · Example:", "sharpsignalDocId": 138}, {"page": 6, "score": 0.046176, "snippet": "The third scoring takes place at the end of the game, when the building market can not be refilled any more. Here players who have the most, second most, and third most buildings of a kind can earn points. The points for each place are shown on the reserve board. The game ends when - at the end of a", "headingPath": "Example: · End of the game · Rules for playing with two players", "sharpsignalDocId": 138}, {"page": 3, "score": 0.032787, "snippet": "You buy a building tile and pay the exact amount, thus having another turn. The tile is placed next to your Alhambra (not in the reserve). You decide to buy another building tile and you manage to pay the exact amount again. It is therefore still your turn and you decide to now redesign your Alhambr", "headingPath": "Example:", "sharpsignalDocId": 138}, {"page": 2, "score": 0.031746, "snippet": "Put the game board , consisting of the building market and card display, in the middle of the table and the scoring board at the end of the table. Each player is given a starting tile , which they place on the table in front of them, and 1 counter in their player color, which is placed on the 0/100 ", "headingPath": "Getting ready to play", "sharpsignalDocId": 138}, {"page": 4, "score": 0.030769, "snippet": "All purchased building tiles may only be placed at the end of a player's turn , either in their Alhambra , or on the player's reserve board . There is no limit to the number of buildings that may be on the reserve board. If a player has bought multiple buildings in a turn, they may choose in which o", "headingPath": "Position a building tile · The following combinations are NOT allowed:", "sharpsignalDocId": 138}, {"page": 1, "score": 0.029851, "snippet": "The best master builders from Europe and Arabia want to demonstrate their skills. However, whether they are stonemaisons from the north or horticulturalists from the south, they all want a proper wage and insist in being paid in their native currency. Employ the best teams of builders and ensure you", "headingPath": "Components · Object of the game", "sharpsignalDocId": 138}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "How to play · Position a building tile · Take money · Buy a building tile · Redesign the Alhambra · Example:", "sharpsignalDocId": 138}, {"page": 3, "quote": null, "headingPath": "Example:", "sharpsignalDocId": 138}, {"page": 4, "quote": null, "headingPath": "Position a building tile · The following combinations are NOT allowed:", "sharpsignalDocId": 138}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 138 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 138 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 2, 2026 08:05

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Alhambra — Rulebook (corpus doc 138) How to play · Position a building tile · Take money · Buy a building tile · Redesign the Alhambra · Example: p.3 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Alhambra — Rulebook (corpus doc 138) Scoring · Points for the wall around your Alhambra · Points for having the most of each kind of building · First scoring · Second scoring · Example: p.5 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Alhambra — Rulebook (corpus doc 138) Example: · End of the game · Rules for playing with two players p.6 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Alhambra — Rulebook (corpus doc 138) Example: p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Alhambra — Rulebook (corpus doc 138) Getting ready to play p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Alhambra — Rulebook (corpus doc 138) Position a building tile · The following combinations are NOT allowed: p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Alhambra — Rulebook (corpus doc 138) Components · Object of the game p.1 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Alhambra — Rulebook (corpus doc 138) How to play · Position a building tile · Take money · Buy a building tile · Redesign the Alhambra · Example: p.3 no quote on the wire
[2] RULEBOOK Alhambra — Rulebook (corpus doc 138) Example: p.3 no quote on the wire
[3] RULEBOOK Alhambra — Rulebook (corpus doc 138) Position a building tile · The following combinations are NOT allowed: p.4 no quote on the wire
timing split
retrieval 210 ms · first delta 2565 ms · total 4921 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 210 ms · ask 4699 ms · gateway work 4921 ms · total 4921 ms
tokens in (the prompt the answerer read)
3367
tokens out (what the answerer generated)
315
tok/sec
136.5 tok/sec — 315 output tokens in 2.308 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 60), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.