You asked
How do I take my turn?
Answered counted as answeredAsked with: Tikalbg-54-en-1e
On a player's turn, you perform the following actions: 1. Draw the topmost terrain hexagon and place it face up on the board [1]. 2. Use up to 10 action points (AP) to explore Tikal [2][1]. These points may be used in any combination and order for the following actions [2]: * Place 1 expedition member in the base camp or one of your camps or move the member from camp to even camp [2]. * Move 1 expedition member over 1 stone into another hexagon [2]. * Uncover 1 temple level [2]. * Recover 1 treasure [2]. * Exchange 1 treasure [2]. * Establish 1 camp [2]. * Place a guard on 1 temple [2]. 3. Turn your turn indicator up-side-down to indicate you have taken your turn [3][4].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 401 ms · ask 4401 ms · total 4813 ms
- single-flight (PR-5)
- queued 0 ms · generation 4813 ms
- retrieval refs (raw)
- [{"page": 12, "score": 0.048916, "snippet": "The players now will bid for the right to play first and have the first choice of the displayed terrain hexagons. Starting with the oldest player and continuing in clockwise order, the players may bid for the right to go first or pass. Each successive bid must be higher than the previous high bid. O", "headingPath": "Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round", "sharpsignalDocId": 125}, {"page": 13, "score": 0.048139, "snippet": "As with the standard version, a scoring round begins immediately when a player selects the volcano hexagon. This player sets the volcano hexagon aside as before and begins the scoring round. The scoring round works just as in the standard version with each player using 10 action points to explore Ti", "headingPath": "Scoring · Final scoring and game end", "sharpsignalDocId": 125}, {"page": 12, "score": 0.047883, "snippet": "To begin the game the first 4 terrain hexagons are drawn and displayed. Bidding begins with the oldest player and continues in clockwise order. B bids the highest with 5 and takes the first turn. B moves his scoring marker backwards 5 spaces, selects a terrain hexagon, places it on the board, uses 1", "headingPath": "Example of the turn sequence with 4 players (A, B, C, D)", "sharpsignalDocId": 125}, {"page": 7, "score": 0.045235, "snippet": "Each player has 1 expedition leader and 18 expedition workers. The cost to place or move expedition members is the same for the leader and the workers. Also, either may be used, at the same cost to recover treasure and uncover temples. However, when counting expedition members to determine the major", "headingPath": "The expedition members · Moving expedition members", "sharpsignalDocId": 125}, {"page": 10, "score": 0.03125, "snippet": "When a volcano hexagon is drawn, the game immediately enters a scoring round. All scoring rounds run: The player who drew the volcano puts the hexagon aside and uses 10 action points as in a normal turn. Afterwards, he scores his position. There are two parts to a player's score: temples and treasur", "headingPath": "scoring round · Game end", "sharpsignalDocId": 125}, {"page": 4, "score": 0.030769, "snippet": "The oldest player begins. On a player's turn, he performs the following actions: draw the topmost terrain hexagon and place it face up on the board and use 10 action points to explore Tikal. Play continues in clockwise order, with each player placing a new terrain hexagon and exploring for 10 action", "headingPath": "Playing the game · Place terrain hexagon", "sharpsignalDocId": 125}, {"page": 6, "score": 0.030303, "snippet": "Use 10 action points to explore Tikal: After the player draws and places a terrain hexagon, he may use up to 10 action points (AP) to explore Tikal. Although he need not use all 10 points, they may not be saved for a later turn. The points may be used in any combination and order for the following a", "headingPath": "Place terrain hexagon · Action · Special considerations", "sharpsignalDocId": 125}, {"page": 8, "score": 0.030159, "snippet": "During scoring, a temple's value is the number showing on the top of the temple. A temple will have an initial value of 1 to 6, but this can be increased with a little effort. To make a temple more valuable a player can have his expedition members uncover it by removing the overgrowth. To do this, t", "headingPath": "Uncover temple levels · Recover treasure · The value of treasures", "sharpsignalDocId": 125}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "Playing the game · Place terrain hexagon", "sharpsignalDocId": 125}, {"page": 6, "quote": null, "headingPath": "Place terrain hexagon · Action · Special considerations", "sharpsignalDocId": 125}, {"page": 12, "quote": null, "headingPath": "Example of the turn sequence with 4 players (A, B, C, D)", "sharpsignalDocId": 125}, {"page": 12, "quote": null, "headingPath": "Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round", "sharpsignalDocId": 125}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 125 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 125 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 2, 2026 09:15
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Tikal — Rulebook (corpus doc 125) | Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round | p.12 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Tikal — Rulebook (corpus doc 125) | Scoring · Final scoring and game end | p.13 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Tikal — Rulebook (corpus doc 125) | Example of the turn sequence with 4 players (A, B, C, D) | p.12 | 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Tikal — Rulebook (corpus doc 125) | The expedition members · Moving expedition members | p.7 | 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Tikal — Rulebook (corpus doc 125) | scoring round · Game end | p.10 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Tikal — Rulebook (corpus doc 125) | Playing the game · Place terrain hexagon | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Tikal — Rulebook (corpus doc 125) | Place terrain hexagon · Action · Special considerations | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Tikal — Rulebook (corpus doc 125) | Uncover temple levels · Recover treasure · The value of treasures | p.8 | 0.030159 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Tikal — Rulebook (corpus doc 125) | Playing the game · Place terrain hexagon | p.4 | no quote on the wire |
| [2] | RULEBOOK Tikal — Rulebook (corpus doc 125) | Place terrain hexagon · Action · Special considerations | p.6 | no quote on the wire |
| [3] | RULEBOOK Tikal — Rulebook (corpus doc 125) | Example of the turn sequence with 4 players (A, B, C, D) | p.12 | no quote on the wire |
| [4] | RULEBOOK Tikal — Rulebook (corpus doc 125) | Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 401 ms · first delta 3321 ms · total 4813 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 401 ms · ask 4401 ms · gateway work 4813 ms · total 4813 ms
- tokens in (the prompt the answerer read)
- 3144
- tokens out (what the answerer generated)
- 201
- tok/sec
- 138.3 tok/sec — 201 output tokens in 1.453 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 47), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.