You asked
Are there dice in this game?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Orleansbg-164928-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
Planning: Starting at the same time, all players plan their actions for the current round by placing Character Tiles from their Market to their Action Spaces. You may leave Character Tiles on your Market to use them in subsequent rounds. Once done, you point out the end of your planning; from this p
The youngest player receives the Start Player Token. The game is played over 18 rounds, with each round being comprised of 7 phases.
Followers: Draw Character Tiles from your Followers Bag and place them on the Market. You may draw a number of Character Tiles from your bag equal to or lower than the number indicated by your marker on the Knights Track. At the beginning of the game, this number is 4. Place the drawn tiles on the M
1 Large Game Board (Places and Terrain) 1 Small Game Board (Benefi cial Deeds) 5 Player Boards 5 Cloth Bags (Followers Bags) 5 Merchant Tokens 50 Trading Stations 35 Wooden Cubes 125 Character Tiles 90 Goods Tiles 24 x Grain 21 x Cheese 18 x Wine 15 x Wool 12 x Brocade 20 Technology Tiles 14 Citizen
Census: Determine who has the most and who has the least Farmers. The player whose marker is furthest ahead on the Farmers Track receives 1 coin from the supply. If there is a tie, no player receives the coin. The player whose marker is furthest behind on the track must pay 1 coin to the supply. If
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 233 ms · ask 6119 ms · total 6362 ms
- single-flight (PR-5)
- queued 0 ms · generation 6362 ms
- retrieval refs (raw)
- [{"page": 14, "score": 0.032787, "snippet": "Planning: Starting at the same time, all players plan their actions for the current round by placing Character Tiles from their Market to their Action Spaces. You may leave Character Tiles on your Market to use them in subsequent rounds. Once done, you point out the end of your planning; from this p", "headingPath": "Phase 4", "sharpsignalDocId": 89}, {"page": 14, "score": 0.032258, "snippet": "The youngest player receives the Start Player Token. The game is played over 18 rounds, with each round being comprised of 7 phases.", "headingPath": "Course of Play", "sharpsignalDocId": 89}, {"page": 14, "score": 0.031746, "snippet": "Followers: Draw Character Tiles from your Followers Bag and place them on the Market. You may draw a number of Character Tiles from your bag equal to or lower than the number indicated by your marker on the Knights Track. At the beginning of the game, this number is 4. Place the drawn tiles on the M", "headingPath": "Phase 3", "sharpsignalDocId": 89}, {"page": 24, "score": 0.03125, "snippet": "1 Large Game Board (Places and Terrain) 1 Small Game Board (Benefi cial Deeds) 5 Player Boards 5 Cloth Bags (Followers Bags) 5 Merchant Tokens 50 Trading Stations 35 Wooden Cubes 125 Character Tiles 90 Goods Tiles 24 x Grain 21 x Cheese 18 x Wine 15 x Wool 12 x Brocade 20 Technology Tiles 14 Citizen", "headingPath": "Game Components", "sharpsignalDocId": 89}, {"page": 14, "score": 0.030769, "snippet": "Census: Determine who has the most and who has the least Farmers. The player whose marker is furthest ahead on the Farmers Track receives 1 coin from the supply. If there is a tie, no player receives the coin. The player whose marker is furthest behind on the track must pay 1 coin to the supply. If ", "headingPath": "Phase 2", "sharpsignalDocId": 89}, {"page": 17, "score": 0.030303, "snippet": "Take a Knight Tile from the game board and put it into your Followers Bag. Then advance one space on the Knights Track. The Knights Track indicates how many Followers you may draw from your bag and place on your Market in Phase 3. At the beginning of the game, you may draw 4 Followers each round. Yo", "headingPath": "Castle", "sharpsignalDocId": 89}, {"page": 18, "score": 0.029851, "snippet": "During the Planning Phase, you can place 1 or 2 Character Tiles in the Town Hall. (The Town Hall does not require both spaces be occupied in order to activate.) When using the 'Town Hall' action, move one or both Character Tiles from the Town Hall to any free appropriate spaces on the 'Benefi cial D", "headingPath": "Town Hall", "sharpsignalDocId": 89}, {"page": 21, "score": 0.029412, "snippet": "It is possible to expand the game with the extensions 'Orléans Invasion' and 'Orléans Trade & Intrigue' or with Place Tile sets . You separate the Place Tiles (including the newly added Tiles) into two different stacks according to their backs (I and II). After that, you shuffl e both stacks individ", "headingPath": "Additional Place Tiles", "sharpsignalDocId": 89}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 89 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 89 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 2, 2026 09:17
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Phase 4 | p.14 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Course of Play | p.14 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 132 |
| #3 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Phase 3 | p.14 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Game Components | p.24 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Phase 2 | p.14 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Castle | p.17 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Town Hall | p.18 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Additional Place Tiles | p.21 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 233 ms · first delta 6259 ms · total 6362 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 233 ms · ask 6119 ms · gateway work 6362 ms · total 6362 ms
- tokens in (the prompt the answerer read)
- 1243
- tokens out (what the answerer generated)
- 9
- tok/sec
- 136.4 tok/sec — 9 output tokens in 0.066 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 20), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.