RuleSage cited table rulings
← Gloomhaven: Jaws of the Lion

You asked

how long does an average game take?

Abstained — no grounded answer; closest passages below counted as honest abstain

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook · p.12 · Running Out of Cards
Given enough rounds, characters will run out of cards to play because they have lost too many through resting. If a character is unable to play two cards at the start of a round because they do not have at least two cards in their hand, that character becomes exhausted, as described at the top of th
RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook · p.6 · Playing the Game
Now that the game has been set up properly, we can start playing! Gameplay within a scenario is broken up into a series of rounds. In each round, all players will select which ability cards they would like to play. The chosen cards will determine the "initiative order", which is the sequence in whic
RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook · p.3 · Playing by Yourself?
If you are playing the game by yourself, you will need to control two separate characters. Take note that this is a more complex experience. If there are two to four players, it is highly recommended that each player only controls a single character. To choose which character to play, find the large
RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook · p.23 · Recording Experience Rewards
Each character should now note their experience total, tracked during the scenario on their experience dial each time they gained experience through an action. From now on, you will also gain additional experience for completing a scenario. Completing this and all other scenarios covered in this boo
RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook · p.22 · Long Rest
Characters now have a new type of turn. Instead of selecting two ability cards to play at the beginning of a round, they can declare they will be performing a long rest. The long rest will constitute the character's entire turn for the round, which will occur on initiative 99. performs a "Heal 2, Se

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
unset-dev (corpus lane freezes the deploy value)
timings
search 112 ms · ask 2790 ms · total 2910 ms
single-flight (PR-5)
queued 0 ms · generation 2910 ms
retrieval refs (raw)
[{"page": 12, "score": 0.016393, "snippet": "Given enough rounds, characters will run out of cards to play because they have lost too many through resting. If a character is unable to play two cards at the start of a round because they do not have at least two cards in their hand, that character becomes exhausted, as described at the top of th", "headingPath": "Running Out of Cards", "sharpsignalDocId": 61}, {"page": 6, "score": 0.016129, "snippet": "Now that the game has been set up properly, we can start playing! Gameplay within a scenario is broken up into a series of rounds. In each round, all players will select which ability cards they would like to play. The chosen cards will determine the \"initiative order\", which is the sequence in whic", "headingPath": "Playing the Game", "sharpsignalDocId": 61}, {"page": 3, "score": 0.015873, "snippet": "If you are playing the game by yourself, you will need to control two separate characters. Take note that this is a more complex experience. If there are two to four players, it is highly recommended that each player only controls a single character. To choose which character to play, find the large", "headingPath": "Playing by Yourself?", "sharpsignalDocId": 61}, {"page": 23, "score": 0.015625, "snippet": "Each character should now note their experience total, tracked during the scenario on their experience dial each time they gained experience through an action. From now on, you will also gain additional experience for completing a scenario. Completing this and all other scenarios covered in this boo", "headingPath": "Recording Experience Rewards", "sharpsignalDocId": 61}, {"page": 22, "score": 0.015385, "snippet": "Characters now have a new type of turn. Instead of selecting two ability cards to play at the beginning of a round, they can declare they will be performing a long rest. The long rest will constitute the character's entire turn for the round, which will occur on initiative 99. performs a \"Heal 2, Se", "headingPath": "Long Rest", "sharpsignalDocId": 61}, {"page": 30, "score": 0.015152, "snippet": "There are a few other rules we weren't able to introduce yet that you will need as you go deeper into the campaign. These are outlined below, but also note that the Rules Glossary contains a comprehensive detailing of all the rules in the game. If you ever have a question about anything, you will fi", "headingPath": "Final Rules", "sharpsignalDocId": 61}, {"page": 18, "score": 0.014925, "snippet": "Congratulations on completing Scenario 2! Remember the scenario doesn't end until the end of the round in which the goal was completed, so you might have extra time at the end to pick up some last-minute loot. After that, make sure to read the conclusion text and rewards, take out the city map board", "headingPath": "Scenario 2 Complete", "sharpsignalDocId": 61}, {"page": 12, "score": 0.014706, "snippet": "Any time a character suffers damage, they reduce their current hit point value by that amount by rotating their hit point dial. If a character ever reaches \"O\" on their hit point dial, they are immediately exhausted. Their figure is removed from the map, and they can no longer participate in the gam", "headingPath": "Character Damage and Exhaustion", "sharpsignalDocId": 61}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 9, 2026 00:12

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Running Out of Cards p.12 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Playing the Game p.6 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Playing by Yourself? p.3 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Recording Experience Rewards p.23 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Long Rest p.22 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Final Rules p.30 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Scenario 2 Complete p.18 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Character Damage and Exhaustion p.12 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 112 ms · first delta n/a · total 2910 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 112 ms · ask 2790 ms · gateway work 2910 ms · total 2910 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 9), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.