You asked
When does the game end?
Answered counted as answeredAsked with: Diplomacybg-483-en-1e
The game ends in the following ways: * If one Great Power controls 18 or more supply centers after a Fall turn, the game ends and that player is declared the winner [1]. * Players can end the game by agreement before a winner is determined; in this instance, all players who still have pieces on the game board share equally in a draw [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 234 ms · ask 7418 ms · total 7662 ms
- single-flight (PR-5)
- queued 0 ms · generation 7662 ms
- retrieval refs (raw)
- [{"page": 6, "score": 0.048652, "snippet": "Diplomacy is a game of negotiations, alliances, promises kept, and promises broken. In order to survive, a player needs help from others. In order to win the game, a player must eventually stand alone. Knowing whom to trust, when to trust them, what to promise, and when to promise it is the heart of", "headingPath": "overview · Spring four-phase turn · Fall five-phase turn · Gamemaster", "sharpsignalDocId": 158}, {"page": 18, "score": 0.046671, "snippet": "After each Fall turn, players check to see how many supply centers they control. A country controls a supply center when one of its units occupies that supply-center province after a Fall turn has been played and completed. Once a country gains control of a supply center, it can leave the center vac", "headingPath": "cOnTROlling sUPPly cenTeRs · aDJUsTing nUMbeR Of UniTs · DisbanDing · bUilDing", "sharpsignalDocId": 158}, {"page": 19, "score": 0.046154, "snippet": "Only an Army unit can be built on an inland province supply center. When building a unit on a coastal province supply center, a Fleet or Army must be specified in the written build order. If Russia builds a Fleet in St. Petersburg, the Russian player must also specify 'North Coast' or 'South Coast.'", "headingPath": "aDDiTiOnal bUilDing RUles · WRiTing bUilDs anD DisbanDMenTs · TiMe ManageMenT", "sharpsignalDocId": 158}, {"page": 6, "score": 0.045928, "snippet": "During this phase, players meet to discuss their plans for upcoming turns. Alliances are made and strategies are set. These 'diplomatic negotiations' take place before each turn. Negotiations last 30 minutes before the first turn and 15 minutes before each turn thereafter. Negotiations may end soone", "headingPath": "1. diplomatiC phase · 2. order writing phase · ORDeR DaTes", "sharpsignalDocId": 158}, {"page": 22, "score": 0.045724, "snippet": "This isn't enough to hold off the attack since T urkey is supporting the Bulgarian Army with the Fleet in the Black Sea. The Bulgarian Army moves into Rumania and the Russian Army there will have to retreat during the Retreat phase. The vacating of Bulgaria also allows the Army in Constantinople to ", "headingPath": "spring 1902", "sharpsignalDocId": 158}, {"page": 18, "score": 0.032787, "snippet": "After all the orders have been revealed and read, the players (or an assigned gamemaster) must resolve all of the conflicts. Resolution will result in successful moves, failed moves, standoffs, retreats, and disbandments. The units on the game board are moved and removed as described in the next two", "headingPath": "3. the order resolution phase · 4. retreat and disbanding phase · WRiTing ReTReaTs · DisbanDMenT", "sharpsignalDocId": 158}, {"page": 19, "score": 0.03125, "snippet": "If you leave the game or otherwise fail to submit orders on a given Spring or Fall turn, it's assumed that your government has collapsed. Your units all hold in position, but don't support each other. If they're dislodged, they're disbanded. No new units are raised for the country . If a country in ", "headingPath": "ciVil DisORDeR · alTeRnaTe Way TO Play", "sharpsignalDocId": 158}, {"page": 4, "score": 0.030415, "snippet": "At the beginning of the 20th century, Europe was a complicated cauldron of political intrigue. You are about to travel back to those times and change the course of history in your favor. The game of Diplomacy ® is best played by seven players. Rules for fewer players are included in the Alternate Wa", "headingPath": "Table Of cOnTenTs · PlayeRs anD cOUnTRies · ObJecT Of THe gaMe · gaMe bOaRD", "sharpsignalDocId": 158}]
- citations (raw)
- [{"page": 6, "quote": null, "headingPath": "overview · Spring four-phase turn · Fall five-phase turn · Gamemaster", "sharpsignalDocId": 158}, {"page": 4, "quote": null, "headingPath": "Table Of cOnTenTs · PlayeRs anD cOUnTRies · ObJecT Of THe gaMe · gaMe bOaRD", "sharpsignalDocId": 158}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 158 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 158 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 2, 2026 09:37
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | overview · Spring four-phase turn · Fall five-phase turn · Gamemaster | p.6 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | cOnTROlling sUPPly cenTeRs · aDJUsTing nUMbeR Of UniTs · DisbanDing · bUilDing | p.18 | 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | aDDiTiOnal bUilDing RUles · WRiTing bUilDs anD DisbanDMenTs · TiMe ManageMenT | p.19 | 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | 1. diplomatiC phase · 2. order writing phase · ORDeR DaTes | p.6 | 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | spring 1902 | p.22 | 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | 3. the order resolution phase · 4. retreat and disbanding phase · WRiTing ReTReaTs · DisbanDMenT | p.18 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | ciVil DisORDeR · alTeRnaTe Way TO Play | p.19 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | Table Of cOnTenTs · PlayeRs anD cOUnTRies · ObJecT Of THe gaMe · gaMe bOaRD | p.4 | 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | overview · Spring four-phase turn · Fall five-phase turn · Gamemaster | p.6 | no quote on the wire |
| [2] | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | Table Of cOnTenTs · PlayeRs anD cOUnTRies · ObJecT Of THe gaMe · gaMe bOaRD | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 234 ms · first delta 7010 ms · total 7662 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 234 ms · ask 7418 ms · gateway work 7662 ms · total 7662 ms
- tokens in (the prompt the answerer read)
- 4516
- tokens out (what the answerer generated)
- 80
- tok/sec
- 135.4 tok/sec — 80 output tokens in 0.591 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 80), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.