RuleSage cited table rulings
← King of Tokyo

You asked

How do I setup the game?

Answered counted as answered

Asked with: King of Tokyobg-70323-en-1e

1. Each player chooses a Monster and takes his figure and Monster board [1]. 2. Set your Monster's Life Points (HP) to 10 and Victory Points (VP) to 0 [1]. 3. Place the Tokyo board at the center of the table, within easy access of every player [1]. 4. With 2 to 4 players: use only Tokyo City [1]. 5. With 5 to 6 players: use both Tokyo City and Tokyo Bay [1]. 6. Shuffle the cards to form a deck [1]. 7. Deal the first three cards face-up on the table next to the Tokyo board [1]. 8. Place the tokens nearby [1]. 9. Put the black dice at the center of the table [1]. 10. Set the green ones aside [1]. 11. Form a pool with all the Energy cubes (E) [1].

[1] RULEBOOK King of Tokyo — Rulebook · p.3 · 28 tokens and 2 green dice · Setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 229 ms · ask 5838 ms · total 6076 ms
single-flight (PR-5)
queued 0 ms · generation 6076 ms
retrieval refs (raw)
[{"page": 4, "score": 0.048652, "snippet": "The game plays clockwise. Each player rolls the 6 black dice. Whoever has the most Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) results goes first. In case of tie, players roll dice until one player has the greatest number of Faces for dices (King of tokyo) (2 kinds o", "headingPath": "Setup · Turn Overview · 1. Roll Dice · 2. Resolve Dice · victory points · Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) example", "sharpsignalDocId": 182}, {"page": 3, "score": 0.032787, "snippet": "u Each player chooses a Monster and takes his figure and Monster board. Set your Monster's Life Points ( ) to 10 and Victory Points ( ) to 0. Place the Tokyo board at v the center of the table, within easy access of every player. With 2 to 4 players: . use only Tokyo City With 5 to 6 players: Tokyo ", "headingPath": "28 tokens and 2 green dice · Setup", "sharpsignalDocId": 182}, {"page": 6, "score": 0.031746, "snippet": "You now may buy one or more of the three face-up cards. To buy a Power card, spend as many as the cost indicated at the top of Replace bought cards the card. immediately from the top of the deck. New cards are immediately available for purchase. You can also spend 2 to sweep all three face-up cards ", "headingPath": "4. Buy power Cards", "sharpsignalDocId": 182}, {"page": 5, "score": 0.03125, "snippet": "If no one is in Tokyo, you must enter and place your Monster in Tokyo City. You can only Yield when you lose rolled by a Monster. from No Monster starts the game in Tokyo. The first player must enter Tokyo City during this step. Once the game has 4 or fewer players, you must leave Tokyo Bay immediat", "headingPath": "3. Enter Tokyo · NOTE · effects of tokyo to yo · Optional rule", "sharpsignalDocId": 182}, {"page": 4, "score": 0.030769, "snippet": "Monsters that are not in the same place as you lose 1 for each Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) rolled. If you are in Tokyo (Tokyo City or Tokyo Bay ) and you roll Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) , you wound all", "headingPath": "smash · heal", "sharpsignalDocId": 182}, {"page": 1, "score": 0.030303, "snippet": "King of Tokyo is a game for 2 to 6 players where you play as mutant monsters, rampaging robots, or even abominable aliens battling in a fun, chaotic atmosphere. Roll dice and choose your strategy: Will you attack your enemies? Heal your wounds? Improve your Monster? Stomp your path to victory! to be", "headingPath": "your mission: · Overview and Goal · willing to do anything to become King of Tokyo King of Tokyo .", "sharpsignalDocId": 182}, {"page": 1, "score": 0.029851, "snippet": "King of TokyoKing of Tokyo is a game for 2 to 6 players where is a game for 2 to 6 players where you play as mutant monsters, rampaging robots, you play as mutant monsters, rampaging robots, or even abominable aliens battling in a fun, chaotic or even abominable aliens battling in a fun, chaotic atm", "headingPath": "", "sharpsignalDocId": 182}, {"page": 6, "score": 0.029828, "snippet": "The game ends at the end of a turn when a Monster reaches 20 or if only one Monster remains. The Monster who reaches 20 or is the last survivor is crowned King of Tokyo! Roll: the act of throwing the dice on the table. Before a Roll, a player can set aside one or more dice of the dice previously rol", "headingPath": "End of Game · Glossary", "sharpsignalDocId": 182}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "28 tokens and 2 green dice · Setup", "sharpsignalDocId": 182}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 182 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 182 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 2, 2026 09:42

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) Setup · Turn Overview · 1. Roll Dice · 2. Resolve Dice · victory points · Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) example p.4 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) 28 tokens and 2 green dice · Setup p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) 4. Buy power Cards p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) 3. Enter Tokyo · NOTE · effects of tokyo to yo · Optional rule p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) smash · heal p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) your mission: · Overview and Goal · willing to do anything to become King of Tokyo King of Tokyo . p.1 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) p.1 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK King of Tokyo — Rulebook (corpus doc 182) End of Game · Glossary p.6 0.029828 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK King of Tokyo — Rulebook (corpus doc 182) 28 tokens and 2 green dice · Setup p.3 no quote on the wire
timing split
retrieval 229 ms · first delta 4586 ms · total 6076 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 229 ms · ask 5838 ms · gateway work 6076 ms · total 6076 ms
tokens in (the prompt the answerer read)
3258
tokens out (what the answerer generated)
200
tok/sec
138.8 tok/sec — 200 output tokens in 1.441 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 100), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.