You asked
How do I take my turn?
Answered counted as answeredAsked with: The Quacks of Quedlinburgbg-244521-en-1e
At the beginning of each turn, the player with the Fortune Teller cards reads the first card aloud and lays it face up next to the Scoring Track [1]. If it is a purple card, it is carried out directly before the turn starts [1]. After the card is read, rats come into play: everyone except the leader can move their rat stones forward in their pots by a number of spaces equal to the number of rat-tails between them and the leader on the Scoring Track [1]. The Potions Phase follows, where there are no individual turns as everyone prepares their potions at the same time [2]. During this phase: 1. Players draw chips one after another from their bags [2]. 2. Each chip is placed in the pot on a space determined by its value (e.g., a 1-chip goes on the first space after the droplet or rat, a 2-chip on the second, etc.) [2]. 3. After each chip is drawn and placed, players decide whether to stop or draw another chip [2]. 4. Players must stop if they have no more chips in their bag or if their pot explodes due to too many white chips [2]. 5. During the last turn's Potion Phase, the start player can command "Stir!", at which point everyone simultaneously takes a chip out of their bag [3]. The Evaluation Phase begins once everyone has stopped drawing chips or has been forced to stop by an explosion [4]. At the end of the turn, players may carry out the following actions (repeatable by spending rubies): 1. Trade 2 rubies to move their droplet 1 space forward [5]. 2. Spend 2 rubies to fill up their flasks [5]. To conclude the turn: 1. Each player takes their rat stone out of the pot and puts it back on the small trivet [5]. 2. The pile of Fortune Teller cards is passed to the next player in a clockwise direction, who becomes the start player for the next turn [5]. 3. The Flame piece is moved ahead to the next space on the Turn Indicator [5].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 247 ms · ask 6662 ms · total 6919 ms
- single-flight (PR-5)
- queued 0 ms · generation 6919 ms
- retrieval refs (raw)
- [{"page": 8, "score": 0.048412, "snippet": "During the Potion Phase of the last turn, the start player gives the command 'Stir!', and everyone reaches into their bags and simultaneously takes out a chip. If a player wishes to stop putting ingredients into their pot, they pull their hand out of their bag with no chip. This simultaneous action ", "headingPath": "Turn Indicator · Game Variation", "sharpsignalDocId": 189}, {"page": 7, "score": 0.047379, "snippet": "If there is only 1 number shown, that means there are only 1-chips for this ingredient. Higher-valued chips have the advantage of letting you move forward more spaces in your pot. But they also play a role with the green and blue books, the action of which depends on the value of the chip. Any left-", "headingPath": "E) Buy Chips · F) End of Turn · Move their droplet forward · Fill up the flask", "sharpsignalDocId": 189}, {"page": 3, "score": 0.047131, "snippet": "At the beginning of each turn, the player who has the Fortune Teller cards in front of them reads the first card aloud, then lays it face up next to the Scoring Track, which starts the discard pile. The action that was read out applies for all players. If the action states that the players can take ", "headingPath": "Fortune Teller Cards", "sharpsignalDocId": 189}, {"page": 6, "score": 0.046696, "snippet": "First, everyone whose potion did not explode checks to see who has reached the highest scoring space. Some spaces have the same scoring value, in which case the furthest one from space-0 is the higher scoring space. This player gets to roll the Bonus Die for a bonus. If there is a tie, they all get ", "headingPath": "A) Bonus Die · B) Chip Actions · D) Victory Points · E) Buy Chips", "sharpsignalDocId": 189}, {"page": 3, "score": 0.045921, "snippet": "Each player receives one pot (player board), one bag, and the scoring marker in the color of their choice, which they place on the seal tile of the same color. Each player places their pot in front of them with the side without the test tubes facing up, and places their droplet on the '0' space in t", "headingPath": "Setup · How to Play", "sharpsignalDocId": 189}, {"page": 7, "score": 0.032258, "snippet": "The Turn Indicator shows what turn it is and whether or not an action must be carried out to start the turn. On turn 9 it shows the additional actions that can be taken at the end of the turn. Before beginning turn 2, lay out the yellow ingredient book. Before turn 3, lay out the purple ingredient b", "headingPath": "Turn Indicator", "sharpsignalDocId": 189}, {"page": 5, "score": 0.030366, "snippet": "The chips not only fill up the pot; most of them also give you additional actions. Only the white and orange chips do not have any additional actions. Blue, red and yellow chips have a special action that is activated as soon the chips are drawn . You are also allowed to pass up on actions that you ", "headingPath": "Chip Actions · End of Phase · Evaluation Phase", "sharpsignalDocId": 189}, {"page": 2, "score": 0.029851, "snippet": "The last person to cook something goes first. The start player then shuffles the Fortune Teller cards and puts them face down into a draw pile in front of them. Now put the Scoring Track in the middle of the table. The Flame goes on the 1-space of the Turn Indicator. The 4 seal tiles go on the 4 sea", "headingPath": "Setup", "sharpsignalDocId": 189}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "Fortune Teller Cards", "sharpsignalDocId": 189}, {"page": 4, "quote": null, "headingPath": "Potions Phase", "sharpsignalDocId": 189}, {"page": 8, "quote": null, "headingPath": "Turn Indicator · Game Variation", "sharpsignalDocId": 189}, {"page": 5, "quote": null, "headingPath": "Chip Actions · End of Phase · Evaluation Phase", "sharpsignalDocId": 189}, {"page": 7, "quote": null, "headingPath": "E) Buy Chips · F) End of Turn · Move their droplet forward · Fill up the flask", "sharpsignalDocId": 189}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 189 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 189 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 2, 2026 09:43
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) | Turn Indicator · Game Variation | p.8 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) | E) Buy Chips · F) End of Turn · Move their droplet forward · Fill up the flask | p.7 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) | Fortune Teller Cards | p.3 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) | A) Bonus Die · B) Chip Actions · D) Victory Points · E) Buy Chips | p.6 | 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) | Setup · How to Play | p.3 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) | Turn Indicator | p.7 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) | Chip Actions · End of Phase · Evaluation Phase | p.5 | 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) | Setup | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) | Fortune Teller Cards | p.3 | no quote on the wire |
| [2] | RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) | Potions Phase | p.4 | no quote on the wire |
| [3] | RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) | Turn Indicator · Game Variation | p.8 | no quote on the wire |
| [4] | RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) | Chip Actions · End of Phase · Evaluation Phase | p.5 | no quote on the wire |
| [5] | RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) | E) Buy Chips · F) End of Turn · Move their droplet forward · Fill up the flask | p.7 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 247 ms · first delta 3529 ms · total 6919 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 247 ms · ask 6662 ms · gateway work 6919 ms · total 6919 ms
- tokens in (the prompt the answerer read)
- 3222
- tokens out (what the answerer generated)
- 451
- tok/sec
- 135.0 tok/sec — 451 output tokens in 3.340 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 25s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 107), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.