You asked
How do I take my turn?
Answered counted as answeredAsked with: Coupbg-131357-en-1e
1. The game is played in turns in clockwise order [1]. 2. If a player starts their turn with 10 (or more) coins, they must launch a Coup as their only action [2]. 3. A player chooses one action only and may not pass [1]. 4. The player may choose any action they can afford [2]. 5. If the chosen action is a Character Action, the player must claim that the required character is one of their face down cards, either by telling the truth or bluffing [2]. 6. After the action is declared, other players are given an opportunity to challenge or counteract that action [1][3]. 7. If an action is not challenged or counteracted, it automatically succeeds [1]. 8. If a player is challenged, they must prove they have the required influence by showing the relevant character card; if they win the challenge, they return that card to the Court deck, re-shuffle, and take a random replacement card [3][4]. 9. If an action is successfully challenged, the entire action fails and any coins paid as the cost are returned to the player [5][1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 207 ms · ask 4612 ms · total 4829 ms
- single-flight (PR-5)
- queued 0 ms · generation 4829 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.047938, "snippet": "Captain – Steal Take 2 coins from another player. If they only have one coin, take only one. (Can be blocked by the Ambassador or the Captain) Ambassador – Exchange Exchange cards with the Court. First take 2 random cards from the Court deck. Choose which, if any, to exchange with your face down car", "headingPath": "", "sharpsignalDocId": 180}, {"page": 3, "score": 0.047643, "snippet": "A player may choose any action they want and can afford. Some actions (Character Actions) require influencing characters. If they choose a Character Action a player must claim that the required character is one of their face down cards. They can be telling the truth or bluffing. They do not need to ", "headingPath": "Actions · General Actions · Income · Foreign Aid · Coup · Character Actions · …", "sharpsignalDocId": 180}, {"page": 5, "score": 0.047371, "snippet": "If a player wins a challenge by showing the relevant character card, they first return that card to the Court deck, re-shuffle the Court deck and take a random replacement card. (That way they have not lost an influence and other players do not know the new influence card they have). Then the action", "headingPath": "", "sharpsignalDocId": 180}, {"page": 6, "score": 0.046898, "snippet": "Haig has been dealt an Assassin and a Duke. On his first turn he claims the Duke and takes 3 coins. Sacha thinks Haig is bluffing and challenges him. Haig shows a Duke and wins the challenge. Haig keeps the 3 coins that the Duke provided him but has to return his Duke card to the Court. He shuffles ", "headingPath": "3 players. Each start with 2 influence cards and 2 coins. The remaining 9 character cards make up the Court deck. · After the first turn: · Continuing on...", "sharpsignalDocId": 180}, {"page": 4, "score": 0.046696, "snippet": "Counteractions can be taken by other players to intervene or block a player's action. Counteractions operate like character actions. Players may claim to influence any of the characters and use their abilities to counteract another player. They may be telling the truth or bluffing. They do not need ", "headingPath": "Counteractions · Duke - Blocks Foreign Aid · Contessa - Blocks Assassination · Ambassador/Captain - Blocks Stealing · Captain - Steal · Ambassador - Exchange", "sharpsignalDocId": 180}, {"page": 5, "score": 0.045285, "snippet": "Any other player can issue a challenge to a player regardless of whether they are the involved in the action. Once an action or counteraction is declared other players must be given an opportunity to challenge. Once play continues challenges cannot be retro-actively issued. If a player is challenged", "headingPath": "Any action or counteraction using character influence can be challenged. · Whoever loses the challenge immediately loses an influence. · 3 players. Each start with 2 influence cards and 2 coins. The remaining 9 character cards make up the Court deck.", "sharpsignalDocId": 180}, {"page": 2, "score": 0.03125, "snippet": "To eliminate the influence of all other players and be the last survivor. Face down cards in front of a player represent who they influence at court. The characters printed on their face down cards represents which characters that player influences and their abilities. Every time a player loses an i", "headingPath": "Goal · Influence · Game Play", "sharpsignalDocId": 180}, {"page": 8, "score": 0.029851, "snippet": "Your local hobby store has the Reformation expansion that brings more roles, more actions and more players to Coup. If you enjoy Coup, look for other games in at your local hobby store. is the ultimate game of hidden identities, deduction and deception for 5 to 10 players. Hidden Agenda and Hostile ", "headingPath": "Like Coup? · The Resistance Universe · The Resistance", "sharpsignalDocId": 180}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Goal · Influence · Game Play", "sharpsignalDocId": 180}, {"page": 3, "quote": null, "headingPath": "Actions · General Actions · Income · Foreign Aid · Coup · Character Actions · …", "sharpsignalDocId": 180}, {"page": 5, "quote": null, "headingPath": "Any action or counteraction using character influence can be challenged. · Whoever loses the challenge immediately loses an influence. · 3 players. Each start with 2 influence cards and 2 coins. The remaining 9 character cards make up the Court deck.", "sharpsignalDocId": 180}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 180}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 180}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 180 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 180 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 2, 2026 09:50
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Coup — Rulebook (corpus doc 180) | p.5 | 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK Coup — Rulebook (corpus doc 180) | Actions · General Actions · Income · Foreign Aid · Coup · Character Actions · … | p.3 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Coup — Rulebook (corpus doc 180) | p.5 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Coup — Rulebook (corpus doc 180) | 3 players. Each start with 2 influence cards and 2 coins. The remaining 9 character cards make up the Court deck. · After the first turn: · Continuing on... | p.6 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Coup — Rulebook (corpus doc 180) | Counteractions · Duke - Blocks Foreign Aid · Contessa - Blocks Assassination · Ambassador/Captain - Blocks Stealing · Captain - Steal · Ambassador - Exchange | p.4 | 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Coup — Rulebook (corpus doc 180) | Any action or counteraction using character influence can be challenged. · Whoever loses the challenge immediately loses an influence. · 3 players. Each start with 2 influence cards and 2 coins. The remaining 9 character cards make up the Court deck. | p.5 | 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Coup — Rulebook (corpus doc 180) | Goal · Influence · Game Play | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Coup — Rulebook (corpus doc 180) | Like Coup? · The Resistance Universe · The Resistance | p.8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Coup — Rulebook (corpus doc 180) | Goal · Influence · Game Play | p.2 | no quote on the wire |
| [2] | RULEBOOK Coup — Rulebook (corpus doc 180) | Actions · General Actions · Income · Foreign Aid · Coup · Character Actions · … | p.3 | no quote on the wire |
| [3] | RULEBOOK Coup — Rulebook (corpus doc 180) | Any action or counteraction using character influence can be challenged. · Whoever loses the challenge immediately loses an influence. · 3 players. Each start with 2 influence cards and 2 coins. The remaining 9 character cards make up the Court deck. | p.5 | no quote on the wire |
| [4] | RULEBOOK Coup — Rulebook (corpus doc 180) | p.5 | no quote on the wire | |
| [5] | RULEBOOK Coup — Rulebook (corpus doc 180) | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 207 ms · first delta 2904 ms · total 4829 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 207 ms · ask 4612 ms · gateway work 4829 ms · total 4829 ms
- tokens in (the prompt the answerer read)
- 3203
- tokens out (what the answerer generated)
- 250
- tok/sec
- 136.7 tok/sec — 250 output tokens in 1.829 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 98), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.