RuleSage cited table rulings
← Skull

You asked

When does the game end?

Answered counted as answered

Asked with: Skullbg-92415-en-1e

The game ends in one of two ways: 1. If you win a round as the Challenger and your mat is already flower side up [1]. 2. If all other players have been eliminated [1], or if you are the last player remaining after all other players are eliminated [2].

[1] RULEBOOK Skull — Rulebook · p.9 · NEW ROUND · The game will end in one of two ways:
[2] RULEBOOK Skull — Rulebook · p.3 · GOAL OF THE GAME · GAME OVERVIEW · SETUP
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 214 ms · ask 2706 ms · total 2930 ms
single-flight (PR-5)
queued 0 ms · generation 2930 ms
retrieval refs (raw)
[{"page": 9, "score": 0.04918, "snippet": "Regardless of whether the Challenger wins or fails, everyone retrieves their played discs. If the former Challenger was not eliminated, they become the first player for the new round. Otherwise, the player whose skull eliminated the former Challenger becomes the first player. If the Challenger elimi", "headingPath": "NEW ROUND · The game will end in one of two ways:", "sharpsignalDocId": 133}, {"page": 10, "score": 0.048387, "snippet": "When you fail as the Challenger and have only one disc left after losing a disc, you take the Last Chance disc, which you can use in the next round (and only the next round), before returning it to the supply. Everyone will know that the Last Chance disc is a fl ower . All the usual rules apply. At ", "headingPath": "THE LAST CHANCE DISC", "sharpsignalDocId": 133}, {"page": 3, "score": 0.031746, "snippet": "Win 2 rounds or be the last player remaining after all other players are eliminated. Skull is a game of bluffing and risk-taking. On your turn, you will either place a disc facedown on your mat or bid the number of discs you think you can flip over without revealing a skull. Each player chooses a se", "headingPath": "GOAL OF THE GAME · GAME OVERVIEW · SETUP", "sharpsignalDocId": 133}, {"page": 8, "score": 0.03125, "snippet": "As the Challenger, if you flip a skull, you fail and must immediately stop flipping discs. Retrieve all your placed discs, shuffle them with those you did not place, and present them facedown to the player whose skull you revealed. That player takes one of your discs and returns it to the box withou", "headingPath": "FAILURE", "sharpsignalDocId": 133}, {"page": 6, "score": 0.030769, "snippet": "To outbid, indicate that you will attempt to flip more discs without revealing a skull by announcing a number greater than the current bid (but still less than or equal to the number of discs in play). Count all the discs in play and take your best guess at how many of them are flowers. Your new bid", "headingPath": "◉ OUTBID · ◉ PASS", "sharpsignalDocId": 133}, {"page": 12, "score": 0.030303, "snippet": "Anyone, including the first player, can open the bidding without placing a second disc. IMPORTANT: The Challenger can eliminate themselves if they played a skull on their mat. When you fail a challenge, only you know which disc you lost. If you have no discs left to play, you must open the bidding! ", "headingPath": "KEEP IN MIND · DISTRIBUTED BY / DISTRIBUÉ PAR:", "sharpsignalDocId": 133}, {"page": 4, "score": 0.029851, "snippet": "To begin the round, each player secretly chooses a disc from their hand and places it facedown on their mat. The first player must wait until all other players have placed a disc before choosing their own. This choice is essential: if you place a flower, you give yourself a chance of winning the rou", "headingPath": "1) GETTING READY · 2) DECISION MAKING · PLACE A DISC", "sharpsignalDocId": 133}, {"page": 7, "score": 0.029412, "snippet": "As the Challenger, you must flip a number of discs equal to your bid without revealing a skull. If your bid was equal to the number of discs in play, you must flip every disc. When flipping discs, follow these rules: you must flip discs one at a time. you cannot flip other players' discs until all o", "headingPath": "3) RESOLVE THE CHALLENGE SUCCESS", "sharpsignalDocId": 133}]
citations (raw)
[{"page": 9, "quote": null, "headingPath": "NEW ROUND · The game will end in one of two ways:", "sharpsignalDocId": 133}, {"page": 3, "quote": null, "headingPath": "GOAL OF THE GAME · GAME OVERVIEW · SETUP", "sharpsignalDocId": 133}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 133 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 133 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 2, 2026 09:51

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Skull — Rulebook (corpus doc 133) NEW ROUND · The game will end in one of two ways: p.9 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Skull — Rulebook (corpus doc 133) THE LAST CHANCE DISC p.10 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Skull — Rulebook (corpus doc 133) GOAL OF THE GAME · GAME OVERVIEW · SETUP p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Skull — Rulebook (corpus doc 133) FAILURE p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Skull — Rulebook (corpus doc 133) ◉ OUTBID · ◉ PASS p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Skull — Rulebook (corpus doc 133) KEEP IN MIND · DISTRIBUTED BY / DISTRIBUÉ PAR: p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Skull — Rulebook (corpus doc 133) 1) GETTING READY · 2) DECISION MAKING · PLACE A DISC p.4 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Skull — Rulebook (corpus doc 133) 3) RESOLVE THE CHALLENGE SUCCESS p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Skull — Rulebook (corpus doc 133) NEW ROUND · The game will end in one of two ways: p.9 no quote on the wire
[2] RULEBOOK Skull — Rulebook (corpus doc 133) GOAL OF THE GAME · GAME OVERVIEW · SETUP p.3 no quote on the wire
timing split
retrieval 214 ms · first delta 2429 ms · total 2930 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 214 ms · ask 2706 ms · gateway work 2930 ms · total 2930 ms
tokens in (the prompt the answerer read)
2167
tokens out (what the answerer generated)
62
tok/sec
136.6 tok/sec — 62 output tokens in 0.454 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 1s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 55), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.