RuleSage cited table rulings
← Everdell

You asked

How do I setup the game?

Answered counted as answered

Asked with: Everdellbg-199792-en-1e

Standard Setup: 1. Place the board on the table [1]. 2. Place the Ever Tree on the stump at the top of the board [1]. 3. Place the twigs, resin, pebbles, and berries in piles along the bank of the river [1]. 4. Place the point tokens and 'occupied' tokens beside the board [1]. 5. Shuffle the Forest cards and place them on the forest clearings, using 3 cards for two players or 4 cards for three or four players; put the remaining cards back in the box [1]. 6. Place the 4 basic Event tiles along the river [1]. 7. Shuffle the special Event cards and place 4 special Events on the lower branches of the Ever Tree, then put the remaining special Events back in the box [1]. 8. Shuffle the main deck and randomly place 8 cards faceup in the Meadow [1]. 9. Place the deck inside the Ever Tree [1]. 10. Each player chooses a color and starts with 2 workers of that color [1]. 11. The first player draws 5 cards from the deck, the second player 6 cards, the third player 7 cards, and the fourth player 8 cards [1]. 12. Each player places their 4 other workers on the upper branches of the Ever Tree: 1 worker on spring, 1 on summer, and 2 on autumn [1]. 13. The most humble player goes first [1]. Rugwort the Rascal Setup (Two-player setup): 1. Select a player color for Rugwort (he prefers black) [2]. 2. You have a starting hand of 5 cards, and Rugwort does not have a hand of cards [2]. 3. Take one of Rugwort's workers and place it on the top-left Forest card, blocking it [2]. 4. Place his other worker on the 2-twig Basic location, blocking it [2].

[1] RULEBOOK Everdell — Rulebook · p.6 · SETUP
[2] RULEBOOK Everdell — Rulebook · p.16 · YEAR k 'RUGWORT THE RASCAL

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 703 ms · ask 9610 ms · total 10324 ms
single-flight (PR-5)
queued 0 ms · generation 10324 ms
retrieval refs (raw)
[{"page": 8, "score": 0.048916, "snippet": "HOw TO PLAY cxchuve and shared (portrayed with tiny wish an exclsie locaton. Muliple workers, even of the same color, may Vat shared loeallon ke turns performing one ns. Th med in any order action may beta = Place a Worke or Play a Card Galiene sais or Prepare for: 'To visit a location, place one of", "headingPath": "SETUP · Forest LOCATIONS", "sharpsignalDocId": 113}, {"page": 16, "score": 0.047163, "snippet": "Select a player color for Rugwort (he prefers black) and set up the game According to the two-player setup. You have a starting hand ofS cards, and Rugwort does not have a hand of cards. 'Take one of Rugwort's workers and place it on the top-left Forest card, blocking it Place his other worker on th", "headingPath": "YEAR k 'RUGWORT THE RASCAL", "sharpsignalDocId": 113}, {"page": 6, "score": 0.032258, "snippet": "1) Place the board on the table. Place the Ever Tree on the stump at the top of the board. Place the twigs, resin, pebbles, and berries in piles along the bank of the river. Place the point tokens and 'occupied takens beside the board, Shuffle the Forest cards and place them on the forest clearings.", "headingPath": "SETUP", "sharpsignalDocId": 113}, {"page": 3, "score": 0.031746, "snippet": "In Everdell you willbe deploying workers to various locations on the board in order to gather resources, 'which you will use to play eards faceup infront of you, forming your own woodland city. Each turn you will perform only one of three possible actions Place a Worker Play a Card Prepare for Seaso", "headingPath": "OVERVIEW", "sharpsignalDocId": 113}, {"page": 10, "score": 0.03125, "snippet": "'You may play one card. To play a card, 'you must pay the listed requirements into the general supply. Cards may be played from either the Meadow cards or from your hand, You will be playing these cards in front of youto form your city. There are two types of cards in the game: Critters and Construc", "headingPath": "PLAY A CARD · CRITTERS", "sharpsignalDocId": 113}, {"page": 12, "score": 0.030303, "snippet": "Ifyou have placed all of your workers and you cannot play a card or do not wish to, then you must prepare for the next season. On your turn, bring back all of your deployed workers, then gain the listed bonuses for the next season, as shown atop the Ever Tree. After doing so, your turn is finished, ", "headingPath": "PREPARE FOR SEASON", "sharpsignalDocId": 113}, {"page": 19, "score": 0.029851, "snippet": "'Queen: When you place a worker here, you may Play any card from your hand or the Meadow ards worth up to 3 points for re. This refers to 'the base points of the card, not bonus points Ranger: When played, move any 1 of your deployed workers to anew location, following the normal worker placement ru", "headingPath": "CRITTERS", "sharpsignalDocId": 113}, {"page": 9, "score": 0.029412, "snippet": "You may place a worker on any Destination eard in your city, or on a Destination card in another ety that has an BEDE symbol, in which case the owner ofthe Destination gains 1 point token from the supply. Gnd Tor Bosna ane 'You may also place 1 of your workers on any remaining basic Event or special", "headingPath": "Forest LOCATIONS · EVENTS · HAVEN · JourNey", "sharpsignalDocId": 113}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 113}, {"page": 16, "quote": null, "headingPath": "YEAR k 'RUGWORT THE RASCAL", "sharpsignalDocId": 113}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 113 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 113 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 2, 2026 11:59

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Everdell — Rulebook (corpus doc 113) SETUP · Forest LOCATIONS p.8 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Everdell — Rulebook (corpus doc 113) YEAR k 'RUGWORT THE RASCAL p.16 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Everdell — Rulebook (corpus doc 113) SETUP p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Everdell — Rulebook (corpus doc 113) OVERVIEW p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Everdell — Rulebook (corpus doc 113) PLAY A CARD · CRITTERS p.10 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Everdell — Rulebook (corpus doc 113) PREPARE FOR SEASON p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Everdell — Rulebook (corpus doc 113) CRITTERS p.19 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Everdell — Rulebook (corpus doc 113) Forest LOCATIONS · EVENTS · HAVEN · JourNey p.9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Everdell — Rulebook (corpus doc 113) SETUP p.6 no quote on the wire
[2] RULEBOOK Everdell — Rulebook (corpus doc 113) YEAR k 'RUGWORT THE RASCAL p.16 no quote on the wire
timing split
retrieval 703 ms · first delta 7409 ms · total 10324 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 703 ms · ask 9610 ms · gateway work 10324 ms · total 10324 ms
tokens in (the prompt the answerer read)
3343
tokens out (what the answerer generated)
425
tok/sec
149.6 tok/sec — 425 output tokens in 2.841 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 10), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.