RuleSage cited table rulings
← The Crew: Mission Deep Sea

You asked

How do I setup the game?

Answered counted as answered

Asked with: The Crew: Mission Deep Seabg-324856-en-1e

For a two-person game, follow these steps to setup: 1. Set aside the submarine card with a value of four [1]. 2. From the remaining 39 large playing cards, place seven face down next to each other in a single row [1]. 3. Place seven face up in a row on top of those face down cards [1]. 4. Mix the submarine card with a value of four back into the remaining cards and deal them out face down and equally between both crew members, so each ends up with 13 cards [1]. 5. Each player places one reminder card and one sonar token with the green side up in front of him or her [1]. 6. Display the distress signal token face down [1]. 7. Shuffle the 96 small task cards and have them ready face down in a pile [1]. 8. In a two-person game, use a double row of 14 cards to represent Tonoja as a third crew member [2]. 9. Decide where Tonoja should "sit" [2]. 10. Once tasks are assigned, set the time on a device of your choosing [3].

[1] RULEBOOK The Crew: Mission Deep Sea — Rulebook · p.21 · Real-time missions · Free selection of tasks · TWO-PERSON GAME
[2] RULEBOOK The Crew: Mission Deep Sea — Rulebook · p.22 · TWO-PERSON GAME
[3] RULEBOOK The Crew: Mission Deep Sea — Rulebook · p.20 · Rapture of the Deep · Unfamiliar terrain · Real-time missions
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 205 ms · ask 7421 ms · total 7638 ms
single-flight (PR-5)
queued 0 ms · generation 7638 ms
retrieval refs (raw)
[{"page": 21, "score": 0.04866, "snippet": "In each of the four missions, the tasks must be allocated after one round of questions. If there are four players and the first two answer 'No' in mission 26, crew member three and the captain will have to take the tasks. If a mission displays this symbol, you are allowed to talk freely among yourse", "headingPath": "Real-time missions · Free selection of tasks · TWO-PERSON GAME", "sharpsignalDocId": 195}, {"page": 22, "score": 0.047883, "snippet": "In a two-person game, a double row of 14 cards is used to represent Tonoja as a third crew member. Your Captain selects the tasks for Tonoja and plays her cards for her. In all cases, these decisions are made without any discussion. In a two-person game, the role of the captain is still taken by the", "headingPath": "TWO-PERSON GAME", "sharpsignalDocId": 195}, {"page": 1, "score": 0.047643, "snippet": "11 Game Materials .......................................... 2 Trick-Taking Game ..................................... 3 Communication ......................................... 5 Mission Preparation (Setup) .................... 7 Mission Sequence (Game Play) ................ 8 Let’s Go! ............", "headingPath": "", "sharpsignalDocId": 195}, {"page": 11, "score": 0.031746, "snippet": "Even if there is only one task that you cannot complete, you immediately lose and have to start the mission over from the beginning. For your next attempt, you first have to shuffle the playing cards and deal them out again. For the task cards, you can choose whether to you want to try the same task", "headingPath": "MISSION SEQUENCE", "sharpsignalDocId": 195}, {"page": 7, "score": 0.030769, "snippet": "The placement of the sonar tokens cannot be changed if the message you conveyed with it no longer applies. For example, the 'highest' card might become the 'only' card in a color during the course of play. Nevertheless, the sonar token may not be repositioned. After placing the card and token, pick ", "headingPath": "Communication: · MISSION PREPARATION", "sharpsignalDocId": 195}, {"page": 9, "score": 0.030303, "snippet": "Once that is done, place the drawn task cards in the middle of the table and turn them face up one by one. None of the remaining task cards will be needed for this round of the current mission. Now take a look at the cards in your hand. Whoever has the submarine card with a value of four announces t", "headingPath": "MISSION SEQUENCE", "sharpsignalDocId": 195}, {"page": 20, "score": 0.029851, "snippet": "Remove two sonar tokens. The rest are available to the entire crew. Draw a color card at random to determine the communication rules. Determine one to two crew members who will immediately get all the tasks. All the tasks must be allocated after one round of questions. With two crew members, each on", "headingPath": "Rapture of the Deep · Unfamiliar terrain · Real-time missions", "sharpsignalDocId": 195}, {"page": 5, "score": 0.029412, "snippet": "In this game, the goal is always to have the right players win the right tricks. To do that, you will really need to coordinate. An important rule in the game is that you cannot share information about the cards in your hand. You are not allowed to show, tell, or indicate to the other crew members w", "headingPath": "Trick-taking game · Communication · Rules of thumb for communication:", "sharpsignalDocId": 195}]
citations (raw)
[{"page": 21, "quote": null, "headingPath": "Real-time missions · Free selection of tasks · TWO-PERSON GAME", "sharpsignalDocId": 195}, {"page": 22, "quote": null, "headingPath": "TWO-PERSON GAME", "sharpsignalDocId": 195}, {"page": 20, "quote": null, "headingPath": "Rapture of the Deep · Unfamiliar terrain · Real-time missions", "sharpsignalDocId": 195}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 195 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 195 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 2, 2026 12:50

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Crew: Mission Deep Sea — Rulebook (corpus doc 195) Real-time missions · Free selection of tasks · TWO-PERSON GAME p.21 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK The Crew: Mission Deep Sea — Rulebook (corpus doc 195) TWO-PERSON GAME p.22 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The Crew: Mission Deep Sea — Rulebook (corpus doc 195) p.1 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK The Crew: Mission Deep Sea — Rulebook (corpus doc 195) MISSION SEQUENCE p.11 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The Crew: Mission Deep Sea — Rulebook (corpus doc 195) Communication: · MISSION PREPARATION p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The Crew: Mission Deep Sea — Rulebook (corpus doc 195) MISSION SEQUENCE p.9 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK The Crew: Mission Deep Sea — Rulebook (corpus doc 195) Rapture of the Deep · Unfamiliar terrain · Real-time missions p.20 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK The Crew: Mission Deep Sea — Rulebook (corpus doc 195) Trick-taking game · Communication · Rules of thumb for communication: p.5 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The Crew: Mission Deep Sea — Rulebook (corpus doc 195) Real-time missions · Free selection of tasks · TWO-PERSON GAME p.21 no quote on the wire
[2] RULEBOOK The Crew: Mission Deep Sea — Rulebook (corpus doc 195) TWO-PERSON GAME p.22 no quote on the wire
[3] RULEBOOK The Crew: Mission Deep Sea — Rulebook (corpus doc 195) Rapture of the Deep · Unfamiliar terrain · Real-time missions p.20 no quote on the wire
timing split
retrieval 205 ms · first delta 5738 ms · total 7638 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 205 ms · ask 7421 ms · gateway work 7638 ms · total 7638 ms
tokens in (the prompt the answerer read)
3393
tokens out (what the answerer generated)
251
tok/sec
136.1 tok/sec — 251 output tokens in 1.844 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 49s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 113), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.