You asked
How do I setup the game?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Everdellbg-199792-en-1e · Everdell: Pearlbrookbg-259996-en-1e
Answered before
This question didn't get an answer just now — but Everdell has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
HOw TO PLAY cxchuve and shared (portrayed with tiny wish an exclsie locaton. Muliple workers, even of the same color, may Vat shared loeallon ke turns performing one ns. Th med in any order action may beta = Place a Worke or Play a Card Galiene sais or Prepare for: 'To visit a location, place one of
Select a player color for Rugwort (he prefers black) and set up the game According to the two-player setup. You have a starting hand ofS cards, and Rugwort does not have a hand of cards. 'Take one of Rugwort's workers and place it on the top-left Forest card, blocking it Place his other worker on th
Follow the setup rules for the normal game with these additions: Place the River board to the side of main board. Place the pearl tokens on the Shoal spat on the board. Place the Wonder boards beneath the Ever Tree, covering the costs for the basic Events (the basic Events will not be used with this
1) Place the board on the table. Place the Ever Tree on the stump at the top of the board. Place the twigs, resin, pebbles, and berries in piles along the bank of the river. Place the point tokens and 'occupied takens beside the board, Shuffle the Forest cards and place them on the forest clearings.
In Everdell you willbe deploying workers to various locations on the board in order to gather resources, 'which you will use to play eards faceup infront of you, forming your own woodland city. Each turn you will perform only one of three possible actions Place a Worker Play a Card Prepare for Seaso
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 206 ms · ask 6187 ms · total 6405 ms
- single-flight (PR-5)
- queued 0 ms · generation 6405 ms
- retrieval refs (raw)
- [{"page": 8, "score": 0.047907, "snippet": "HOw TO PLAY cxchuve and shared (portrayed with tiny wish an exclsie locaton. Muliple workers, even of the same color, may Vat shared loeallon ke turns performing one ns. Th med in any order action may beta = Place a Worke or Play a Card Galiene sais or Prepare for: 'To visit a location, place one of", "headingPath": "SETUP · Forest LOCATIONS", "sharpsignalDocId": 113}, {"page": 16, "score": 0.04693, "snippet": "Select a player color for Rugwort (he prefers black) and set up the game According to the two-player setup. You have a starting hand ofS cards, and Rugwort does not have a hand of cards. 'Take one of Rugwort's workers and place it on the top-left Forest card, blocking it Place his other worker on th", "headingPath": "YEAR k 'RUGWORT THE RASCAL", "sharpsignalDocId": 113}, {"page": 4, "score": 0.032522, "snippet": "Follow the setup rules for the normal game with these additions: Place the River board to the side of main board. Place the pearl tokens on the Shoal spat on the board. Place the Wonder boards beneath the Ever Tree, covering the costs for the basic Events (the basic Events will not be used with this", "headingPath": "SETUP", "sharpsignalDocId": 221}, {"page": 6, "score": 0.032002, "snippet": "1) Place the board on the table. Place the Ever Tree on the stump at the top of the board. Place the twigs, resin, pebbles, and berries in piles along the bank of the river. Place the point tokens and 'occupied takens beside the board, Shuffle the Forest cards and place them on the forest clearings.", "headingPath": "SETUP", "sharpsignalDocId": 113}, {"page": 3, "score": 0.031498, "snippet": "In Everdell you willbe deploying workers to various locations on the board in order to gather resources, 'which you will use to play eards faceup infront of you, forming your own woodland city. Each turn you will perform only one of three possible actions Place a Worker Play a Card Prepare for Seaso", "headingPath": "OVERVIEW", "sharpsignalDocId": 113}, {"page": 10, "score": 0.03101, "snippet": "'You may play one card. To play a card, 'you must pay the listed requirements into the general supply. Cards may be played from either the Meadow cards or from your hand, You will be playing these cards in front of youto form your city. There are two types of cards in the game: Critters and Construc", "headingPath": "PLAY A CARD · CRITTERS", "sharpsignalDocId": 113}, {"page": 6, "score": 0.030331, "snippet": ". aes Set herr a 'Onyour turn, you 'may play one of the 'Adornment cards 'you were dealt at thebeginning of the 'game. This counts, asyour action on. your turn, Each 'Adornment card costs 1 pearl to play, and does not take up space inyoureity. 'When played, the ability on the top half ofthe card act", "headingPath": "SHOAL · ADVERTISEMENT! · ADORNMENTS · WONDERS · PEARLS", "sharpsignalDocId": 221}, {"page": 7, "score": 0.030159, "snippet": "You succeeded in chasing away that old Rapscallion before, and Everdell enjoyed. atime of peace and tranquility. However, tales ofthe new riches and beauty found in Pearlbrook have lured him out from his dark haunts, and once again he is tyingto claim Everdell for himself. You must stop him! 'When p", "headingPath": "Rugwort returns! · SETUP · GAMEPLAY", "sharpsignalDocId": 221}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 113 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 113 boosted
- answered-before recall
-
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- ruling 975 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
- ruling 664 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
- ruling 624 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
- debug row retained until
- Nov 2, 2026 14:02
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Everdell — Rulebook (corpus doc 113) | SETUP · Forest LOCATIONS | p.8 | 0.047907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Everdell — Rulebook (corpus doc 113) | YEAR k 'RUGWORT THE RASCAL | p.16 | 0.04693 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Everdell: Pearlbrook — Rulebook (corpus doc 221) | SETUP | p.4 | 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Everdell — Rulebook (corpus doc 113) | SETUP | p.6 | 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Everdell — Rulebook (corpus doc 113) | OVERVIEW | p.3 | 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Everdell — Rulebook (corpus doc 113) | PLAY A CARD · CRITTERS | p.10 | 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Everdell: Pearlbrook — Rulebook (corpus doc 221) | SHOAL · ADVERTISEMENT! · ADORNMENTS · WONDERS · PEARLS | p.6 | 0.030331 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Everdell: Pearlbrook — Rulebook (corpus doc 221) | Rugwort returns! · SETUP · GAMEPLAY | p.7 | 0.030159 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 206 ms · first delta 6315 ms · total 6405 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 206 ms · ask 6187 ms · gateway work 6405 ms · total 6405 ms
- tokens in (the prompt the answerer read)
- 3239
- tokens out (what the answerer generated)
- 9
- tok/sec
- 150.0 tok/sec — 9 output tokens in 0.060 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 10), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.