RuleSage cited table rulings
← Acquire

You asked

How do I take my turn?

Answered counted as answered

Asked with: Acquirebg-5-en-1e

On your turn, you will perform the following three actions: 1. Place a building tile on its matching space [1]. You choose one of your building tiles and place it on its matching space on the gameboard [2]. 2. Buy up to three stocks in any active hotel chains [1]. This may be done after you place a building tile and resolve any mergers [3]. If you have run out of money, you may not purchase stock [4]. When purchasing, you must announce what you are buying and how much you are paying [3]. 3. Draw a new building tile from the facedown pile [1]. This occurs at the end of your turn [5]. At this time, you may also check your building tiles to see if you have any that are unplayable and set them aside [5].

[1] RULEBOOK Acquire — Rulebook · p.6 · HOW TO PLAY
[2] RULEBOOK Acquire — Rulebook · p.6 · 1. Place a Building Tile
[3] RULEBOOK Acquire — Rulebook · p.9 · 2. Buy Stocks
[4] RULEBOOK Acquire — Rulebook · p.10 · RUNNING OUT OF MONEY
[5] RULEBOOK Acquire — Rulebook · p.10 · 3. Draw a Building Tile
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 364 ms · ask 6657 ms · total 7033 ms
single-flight (PR-5)
queued 0 ms · generation 7033 ms
retrieval refs (raw)
[{"page": 6, "score": 0.032787, "snippet": "On your turn, you'll perform the following three actions. Place a building tile on its matching space. Buy up to three stocks in any active hotel chains. Draw a new building tile from the facedown pile. You'll find a more detailed description of each action below.", "headingPath": "HOW TO PLAY", "sharpsignalDocId": 93}, {"page": 16, "score": 0.032258, "snippet": "When playing a two-player game, follow the rules for the core game using the Classic Mode side of the Stockholder Info Card, but follow the rules below when mergers occur: When determining stockholder bonuses, consider the stock market as an additional stockholder with a random number of shares. To ", "headingPath": "PLAYING A TWO-PLAYER GAME", "sharpsignalDocId": 93}, {"page": 14, "score": 0.031746, "snippet": "The game ends when one player announces during their turn that either all active hotel chains are safe or that one active hotel chain is made up of 41 or more building tiles. A player does not have to announce that the game is over if it is to their advantage to keep playing-for example, to enlarge ", "headingPath": "THE END OF THE GAME", "sharpsignalDocId": 93}, {"page": 11, "score": 0.03125, "snippet": "Classic Mode: If there is a tie for primary shareholder, add the primary and secondary bonuses together, divide it evenly, and pay the bonus (rounded up to the nearest hundred) to the tied players. The secondary shareholder gets no bonus. If there is a tie for secondary shareholder, split the bonus ", "headingPath": "A TIE", "sharpsignalDocId": 93}, {"page": 4, "score": 0.030769, "snippet": "Remove all game components from the shrink-wrap, and discard the waste. Remove the headquarters banners from the runner. Insert the banners into the headquarters buildings as shown to the right, matching the numbers on the runner to the numbered image shown.", "headingPath": "THE FIRST TIME YOU PLAY", "sharpsignalDocId": 93}, {"page": 3, "score": 0.030303, "snippet": "You are a shrewd real-estate tycoon with an eye for investing in hotel chains. Each time a hotel chain gets acquired, big money will be paid out to the top shareholders. The player who makes the most money by buying and selling hotel chain stocks wins!", "headingPath": "HOW TO WIN", "sharpsignalDocId": 93}, {"page": 7, "score": 0.029851, "snippet": "Choose a headquarters building from the stock market tray, and place it on any of the new connected building tiles. Take one stock card for that hotel chain. This is your founder's bonus! If all seven headquarters buildings are already in play on the board, you may not place a building tile that wil", "headingPath": "Immediately do the following:", "sharpsignalDocId": 93}, {"page": 9, "score": 0.029412, "snippet": "When you merge two hotel chains, immediately do the following: Count the building tiles in each of the hotel chains involved. Do not count the building tile that caused the merger. You may temporarily flip the merging tile over so it is not accidentally counted. Once the merger is complete, flip it ", "headingPath": "YOU MERGE TWO OR MORE HOTEL CHAINS TOGETHER", "sharpsignalDocId": 93}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "HOW TO PLAY", "sharpsignalDocId": 93}, {"page": 6, "quote": null, "headingPath": "1. Place a Building Tile", "sharpsignalDocId": 93}, {"page": 9, "quote": null, "headingPath": "2. Buy Stocks", "sharpsignalDocId": 93}, {"page": 10, "quote": null, "headingPath": "RUNNING OUT OF MONEY", "sharpsignalDocId": 93}, {"page": 10, "quote": null, "headingPath": "3. Draw a Building Tile", "sharpsignalDocId": 93}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 93 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 93 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 2, 2026 16:28

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Acquire — Rulebook (corpus doc 93) HOW TO PLAY p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 264
#2 RULEBOOK Acquire — Rulebook (corpus doc 93) PLAYING A TWO-PLAYER GAME p.16 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Acquire — Rulebook (corpus doc 93) THE END OF THE GAME p.14 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Acquire — Rulebook (corpus doc 93) A TIE p.11 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Acquire — Rulebook (corpus doc 93) THE FIRST TIME YOU PLAY p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 258
#6 RULEBOOK Acquire — Rulebook (corpus doc 93) HOW TO WIN p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 252
#7 RULEBOOK Acquire — Rulebook (corpus doc 93) Immediately do the following: p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Acquire — Rulebook (corpus doc 93) YOU MERGE TWO OR MORE HOTEL CHAINS TOGETHER p.9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Acquire — Rulebook (corpus doc 93) HOW TO PLAY p.6 no quote on the wire
[2] RULEBOOK Acquire — Rulebook (corpus doc 93) 1. Place a Building Tile p.6 no quote on the wire
[3] RULEBOOK Acquire — Rulebook (corpus doc 93) 2. Buy Stocks p.9 no quote on the wire
[4] RULEBOOK Acquire — Rulebook (corpus doc 93) RUNNING OUT OF MONEY p.10 no quote on the wire
[5] RULEBOOK Acquire — Rulebook (corpus doc 93) 3. Draw a Building Tile p.10 no quote on the wire
timing split
retrieval 364 ms · first delta 5730 ms · total 7033 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 364 ms · ask 6657 ms · gateway work 7033 ms · total 7033 ms
tokens in (the prompt the answerer read)
1639
tokens out (what the answerer generated)
171
tok/sec
136.3 tok/sec — 171 output tokens in 1.255 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 24), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.