RuleSage cited table rulings
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You asked

How do I take my turn?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Catan: Seafarersbg-325-en-1e

Answered before

This question didn't get an answer just now — but Catan has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

How do I take my turn?

Answered Aug 2, 2026 gemma4:26b

How do I take my turn?

Answered Aug 1, 2026 gemma4:26b

How do I take my turn?

Answered Aug 1, 2026 gemma4:26b

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Catan: Seafarers — Rulebook · p.20 · SETUP · ADDITIONAL RULES · WINNING THE GAME · FURTHER SETUP OPTIONS
Gather the hexes listed and randomly place them face up within the frame. Players may take this opportunity to agree to shift the setup of the hexes if they would like to change the number or size of islands. Gather the number discs listed and randomly place them on the land hexes. If 2 red number d
RULEBOOK Catan: Seafarers — Rulebook · p.12 · THE FORGOTTEN TRIBE · FIXED SETUP · ADDITIONAL RULES · VP TOKENS · DEVELOPMENT CARDS · PORTS · …
Seafaring can be very dangerous, and not all expeditions make it back. Such was the case for the forgotten tribe. Fortunately, after years of searching, you finally found them and learned that they are alive and well. Many of them are happy to stay, but others want to return home and have asked for
RULEBOOK Catan: Seafarers — Rulebook · p.15 · VARIABLE SETUP · CLOTH TRADE · SHIP MOVEMENT · PIRATE AND ROBBER · WINNING THE GAME
Set up the frame, the four small islands, and sea hexes as shown. Set up the villages by placing the number discs and cloth tokens as shown. Gather the land hexes and number discs for the large islands and place them randomly in the empty hex areas. Randomly place ports on the locations shown. Playe
RULEBOOK Catan: Seafarers — Rulebook · p.15 ·
If there are not enough cloth tokens, take any extra needed from the general supply. If there are zero cloth tokens next to a village, it no longer produces. Do not take tokens from the general supply. Each pair of cloth tokens is worth 1 VP. Unpaired cloth tokens are worth 0 VP. SHIP MOVEMENT Any r
RULEBOOK Catan: Seafarers — Rulebook · p.10 · THROUGH THE DESERT · FIXED SETUP · ADDITIONAL RULES · WINNING THE GAME
The Desert Island is named after both the large desert that splits it and its infamous lack of resources. You will need to be resourceful and find supplies by either exploring the neighboring islands to the east or risk a journey across the desert. Set up the game as shown by the appropriate map. Pl

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 252 ms · ask 7435 ms · total 7697 ms
single-flight (PR-5)
queued 0 ms · generation 7697 ms
retrieval refs (raw)
[{"page": 20, "score": 0.031778, "snippet": "Gather the hexes listed and randomly place them face up within the frame. Players may take this opportunity to agree to shift the setup of the hexes if they would like to change the number or size of islands. Gather the number discs listed and randomly place them on the land hexes. If 2 red number d", "headingPath": "SETUP · ADDITIONAL RULES · WINNING THE GAME · FURTHER SETUP OPTIONS", "sharpsignalDocId": 216}, {"page": 12, "score": 0.031281, "snippet": "Seafaring can be very dangerous, and not all expeditions make it back. Such was the case for the forgotten tribe. Fortunately, after years of searching, you finally found them and learned that they are alive and well. Many of them are happy to stay, but others want to return home and have asked for ", "headingPath": "THE FORGOTTEN TRIBE · FIXED SETUP · ADDITIONAL RULES · VP TOKENS · DEVELOPMENT CARDS · PORTS · …", "sharpsignalDocId": 216}, {"page": 15, "score": 0.030886, "snippet": "Set up the frame, the four small islands, and sea hexes as shown. Set up the villages by placing the number discs and cloth tokens as shown. Gather the land hexes and number discs for the large islands and place them randomly in the empty hex areas. Randomly place ports on the locations shown. Playe", "headingPath": "VARIABLE SETUP · CLOTH TRADE · SHIP MOVEMENT · PIRATE AND ROBBER · WINNING THE GAME", "sharpsignalDocId": 216}, {"page": 15, "score": 0.030159, "snippet": "If there are not enough cloth tokens, take any extra needed from the general supply. If there are zero cloth tokens next to a village, it no longer produces. Do not take tokens from the general supply. Each pair of cloth tokens is worth 1 VP. Unpaired cloth tokens are worth 0 VP. SHIP MOVEMENT Any r", "headingPath": "", "sharpsignalDocId": 216}, {"page": 10, "score": 0.029911, "snippet": "The Desert Island is named after both the large desert that splits it and its infamous lack of resources. You will need to be resourceful and find supplies by either exploring the neighboring islands to the east or risk a journey across the desert. Set up the game as shown by the appropriate map. Pl", "headingPath": "THROUGH THE DESERT · FIXED SETUP · ADDITIONAL RULES · WINNING THE GAME", "sharpsignalDocId": 216}, {"page": 3, "score": 0.029762, "snippet": "These 2 development cards from your CATAN game have slightly different effects in Seafarers : You may use the Road Building card to build 2 roads, 2 ships, or 1 road and 1 ship at no cost. The scenarios in this epic campaign offer a unique blend of challenges and opportunities for you to explore. Th", "headingPath": "DEVELOPMENT CARDS · Road Building · SCENARIOS · Assemble the Frame · Place the Hexes, Number Discs, and Ports · Place Your Starting Pieces · …", "sharpsignalDocId": 216}, {"page": 4, "score": 0.029644, "snippet": "4 HEXES Sea Gold Fields Hills Forests Pastures Fields Mountains Deserts TOTAL 13 2 4 3 5 4 4 - 35 NUMBER DISCS TOTAL 1 2 3 3 2 3 2 3 2 1 22 VP TOKENS: 18x PORT MARKERS: 5x 2:1 ports 3x 3:1 ports HEADING FOR NEW SHORES Y ou have finally settled on the island and can call Catan your home. With this ne", "headingPath": "", "sharpsignalDocId": 216}, {"page": 6, "score": 0.028043, "snippet": "6 HEXES Sea Gold Fields Hills Forests Pastures Fields Mountains Deserts TOTAL 15 - 4 4 4 4 4 - 35 NUMBER DISCS TOTAL 1 2 2 3 2 2 3 2 2 1 20 VP TOKENS: 18x PORT MARKERS: 5x 2:1 ports 4x 3:1 ports THE FOUR ISLANDS The distant archipelago looked like an insignificant cluster of dots on the horizon, but", "headingPath": "", "sharpsignalDocId": 216}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of)
layering — route
not layered — one pooled read, because one book was in scope and there is nothing to split
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 638 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 502 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 499 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
debug row retained until
Nov 3, 2026 20:43

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the TWO-ARM fuse (full-text + vector), whose arithmetic ceiling is 0.03279 — both arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). Measured healthy band on this fuse: 0.016–0.033. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) SETUP · ADDITIONAL RULES · WINNING THE GAME · FURTHER SETUP OPTIONS p.20 0.031778 (inside the measured healthy band 0.016–0.033) 300
#2 RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) THE FORGOTTEN TRIBE · FIXED SETUP · ADDITIONAL RULES · VP TOKENS · DEVELOPMENT CARDS · PORTS · … p.12 0.031281 (inside the measured healthy band 0.016–0.033) 300
#3 RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) VARIABLE SETUP · CLOTH TRADE · SHIP MOVEMENT · PIRATE AND ROBBER · WINNING THE GAME p.15 0.030886 (inside the measured healthy band 0.016–0.033) 300
#4 RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) p.15 0.030159 (inside the measured healthy band 0.016–0.033) 300
#5 RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) THROUGH THE DESERT · FIXED SETUP · ADDITIONAL RULES · WINNING THE GAME p.10 0.029911 (inside the measured healthy band 0.016–0.033) 300
#6 RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) DEVELOPMENT CARDS · Road Building · SCENARIOS · Assemble the Frame · Place the Hexes, Number Discs, and Ports · Place Your Starting Pieces · … p.3 0.029762 (inside the measured healthy band 0.016–0.033) 300
#7 RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) p.4 0.029644 (inside the measured healthy band 0.016–0.033) 300
#8 RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) p.6 0.028043 (inside the measured healthy band 0.016–0.033) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 252 ms · first delta 7574 ms · total 7697 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 252 ms · ask 7435 ms · gateway work 7697 ms · total 7697 ms
tokens in (the prompt the answerer read)
3924
tokens out (what the answerer generated)
9
tok/sec
142.9 tok/sec — 9 output tokens in 0.063 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 24s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.