RuleSage cited table rulings
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You asked

How do I setup the game?

Answered counted as answered 3 of 3 books answered

Asked with: Carcassonnebg-822-en-1e · Carcassonne: Inns & Cathedralsbg-4956-en-1e · Carcassonne: Traders & Buildersbg-5405-en-1e

Carcassonnebg-822-en-1e Answered

To setup the game, follow these steps: 1. Return the 12 river tiles to the box [1]. 2. Place the starting tile (which has a dark back) in the middle of the table [1]. 3. Shuffle the remaining land tiles and place them face down in several stacks within easy reach of all players [1]. 4. Place the scoreboard near the play area [1]. 5. Each player chooses a color and takes 7 meeples of that color to form their supply [1]. 6. Place your 8th meeple on the '0' space on the scoreboard [1]. 7. Return all unused meeple colors to the box [1]. 8. For the first game, return the 5 abbots to the box [1].

[1] RULEBOOK Carcassonne — Rulebook · p.2 · CONTENTS & SETUP

Carcassonne: Inns & Cathedralsbg-4956-en-1e Answered

1. Each player adds the large meeple in her color to her supply of meeples [1]. 2. Shuffle the new Land tiles with those from the base game (and any other expansions you wish to use) [2].

[1] RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook · p.3 · Scoring a city with a cathedral in it · THE LARGE MEEPLES · 1. Placing a tile · 2. Placing a meeple · 3. Scoring a feature
[2] RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook · p.1 · Inns & Cathedrals · COMPONENTS · THE NEW LAND TILES · 1. Placing a tile · 2. Placing a meeple · Scoring a road with an inn on it

Carcassonne: Traders & Buildersbg-5405-en-1e Answered

1. Add the figures in your color to your personal supply before starting the game [1]. 2. Shuffle the new Land tiles with those from the base game (and any other expansions you wish to use) [2]. 3. Place the tiles in multiple stacks, as usual, or alternatively, you can simply put them all in a bag [2][3]. 4. Place the Goods tokens as a general supply within easy reach of all players [2].

[1] RULEBOOK Carcassonne: Traders & Builders — Rulebook · p.3 · Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder
[2] RULEBOOK Carcassonne: Traders & Builders — Rulebook · p.1 · Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES
[3] RULEBOOK Carcassonne: Traders & Builders — Rulebook · p.6 · 3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search null ms · ask null ms · total 9538 ms
single-flight (PR-5)
queued 0 ms · generation 9538 ms
retrieval refs (raw)
citations (raw)
boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
layering — route
layered — the question is setup-shaped, so every book was read on its own (the setup-shape lens below shows the pattern that matched)
layering — how this ask was counted
counted as ANSWERED — carried by layer 1 (Carcassonne); layer 2 ANSWERED, layer 3 ANSWERED; 0 not read; rung: ANSWERED ▸ ABSTAINED ▸ UNATTRIBUTABLE ▸ REFUSED
layering — books not run
layer valve: rulesage.table.max-layers = 8 (today's setting, not necessarily the one this ask ran under). A book the valve trims is not read and leaves NO row of its own, so it cannot be listed above or counted in the census — an empty list here means the corpus breaker marked nobody, not that nothing was left out.
layering — queued between books
queued between layers: 0 ms of the 0 ms total queue wait (every wait after the first is a mid-ask wait, because the generation permit is released and re-taken for each book)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 20:52

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

no payload was recorded for this ruling (the call never returned one)

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

no payload was recorded for this ruling (the call never returned one)

timing split
retrieval n/a · first delta n/a · total 9538 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval n/a ms · ask n/a ms · gateway work 9538 ms · total 9538 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
stream path
not requested — no progress token attached (stream-answers off, or a non-streaming caller)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup
#bookoutcometimings refscitedstreamarmsrow
1 Carcassonne (bg-822-en-1e) Answered queued 0 ms · search 289 ms · ask 3935 ms · first delta 3029 ms · gateway work 4233 ms 8 1 STREAMED base rulebook doc 123 boosted · no registered errata card matched · keyed on edition 45 ruling 1600
2 Carcassonne: Inns & Cathedrals (bg-4956-en-1e) Answered queued 0 ms · search 226 ms · ask 2071 ms · first delta 1888 ms · gateway work 2303 ms 4 2 STREAMED no base-rulebook boost — this edition registers no ingested rulebook to anchor retrieval to · no registered errata card matched · keyed on edition 116 ruling 1601
3 Carcassonne: Traders & Builders (bg-5405-en-1e) Answered queued 0 ms · search 237 ms · ask 2757 ms · first delta 2233 ms · gateway work 3002 ms 6 3 STREAMED no base-rulebook boost — this edition registers no ingested rulebook to anchor retrieval to · no registered errata card matched · keyed on edition 117 ruling 1602

this game registers NO errata cards (edition 45), so "no registered errata card matched" above could never have matched one

Errata scope: each book this ask READ got its own errata gate, keyed on that book's own edition — so an expansion's registered cards were matched against that expansion's own layer rather than left outside the match. The per-layer table above shows what each one sent, and any book that was not read ran no gate at all.