RuleSage cited table rulings
← Scythe

You asked

How do I set up the game?

Answered counted as answered

Asked with: Scythebg-169786-en-1e

To set up the game, follow these steps: 1. Place 6 technology cubes on the green boxes of your Player Mat that have a black square in the bottom right corner [1]. 2. Place your 4 structure tokens (Armory, Monument, Mine, and Mill) on top of their corresponding boxes on your Player Mat [1]. 3. Place your action token next to your Player Mat [1]. 4. Place your remaining 6 workers (meeples) on the rectangles above the Produce action on your Player Mat [1]. 5. Each player starts with 2 objective cards that are kept secret from other players [2]. 6. A structure bonus tile is randomly selected during setup [3].

[1] RULEBOOK Scythe — Rulebook · p.8 · PLAYER MAT · STARTING PLAYER:
[2] RULEBOOK Scythe — Rulebook · p.26 · FACTORY CARDS · O B J E C T I V E S · ALLIANCES AND BRIBES
[3] RULEBOOK Scythe — Rulebook · p.18 · BUILD
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 273 ms · ask 9394 ms · total 871434 ms
single-flight (PR-5)
queued 861756 ms · generation 9678 ms
retrieval refs (raw)
[{"page": 7, "score": 0.032787, "snippet": "Both the Faction Mat and Player Mat indicate your starting cards and track positions in the boxes on the far right of each mat. POWER TOKEN: Place your power token ( ) on the indicated level of the Power Track (on the game board). Power is the commodity you will spend in combat. COMBAT CARDS: Draw t", "headingPath": "STARTING CARDS AND TRACK POSITIONS: · PLAYER MAT · CHARACTER · WORKERS", "sharpsignalDocId": 114}, {"page": 8, "score": 0.032258, "snippet": "Your Player Mat is where you'll be choosing actions during the game. TECHNOLOGY CUBES: Put 6 technology cubes on your Player Mat on the green boxes that have a black square in the bottom right corner. EXAMPLE The player with the lowest number in the label on their Player Mat will go first. Play proc", "headingPath": "PLAYER MAT · STARTING PLAYER:", "sharpsignalDocId": 114}, {"page": 6, "score": 0.031746, "snippet": "6 ENCOUNTER TOKENS (GREEN COMPASS): Place 1 encounter token on each territory marked with an encounter symbol on the board (11 total tokens). RESOURCES AND COINS: Place the resource tokens (wood, oil, food, and metal), coins, and multiplier tokens in a supply area next to the board. Shuffle the enco", "headingPath": "TYPES OF UNITS · BOARD SETUP · SETUP · ENCOUNTER CARDS (GREEN) : · FACTION SELECTION:", "sharpsignalDocId": 114}, {"page": 28, "score": 0.03125, "snippet": "28 The game immediately ends when a player places their 6th star token, even if they have other things they could do that turn or other things would happen afterwards. If the 6th star comes from taking a bottom-row action, gain the primary benefit, the coins, and the Recruit Ongoing Benefit before p", "headingPath": "PLACING STARS · GAME END AND SCORING · EDGE CASES · SAMPLE SCORING ROUND · END-GAME SCORING", "sharpsignalDocId": 114}, {"page": 31, "score": 0.030769, "snippet": "RESOURCES: All units-characters, mechs, & workers-can carry around resources (any number). TURNS AND PLAYER MATS: On your turn, you must choose a different section of your Player Mat than you did the previous turn. Take either the top-row action, the bottom-row action, or both (starting with the top", "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 114}, {"page": 18, "score": 0.030622, "snippet": "You can build structures (structure tokens) to enhance your actions, control territories, and get end-game bonuses. The resource used to build structures is wood. To build a structure, pay the cost, pick up any structure from your Player Mat, and place it on a territory you control with at least one", "headingPath": "BUILD", "sharpsignalDocId": 114}, {"page": 24, "score": 0.030303, "snippet": "As your character treks across Eastern Europa, they will encounter a number of local people and situations. Each encounter will present you with three options to determine how you want to interact with the people. The choice you make will often impact the peoples' view of you, represented in the gam", "headingPath": "ENCOUNTERS", "sharpsignalDocId": 114}, {"page": 22, "score": 0.029851, "snippet": "Simultaneously and secretly select a number on your Power Dial (align the number with the icon at the top right). That is the amount of power you will spend, so you cannot choose a number higher than the amount of power you currently have on the Power Track. The track goes up to 16 but you can only ", "headingPath": "SELECT POWER", "sharpsignalDocId": 114}]
citations (raw)
[{"page": 8, "quote": null, "headingPath": "PLAYER MAT · STARTING PLAYER:", "sharpsignalDocId": 114}, {"page": 26, "quote": null, "headingPath": "FACTORY CARDS · O B J E C T I V E S · ALLIANCES AND BRIBES", "sharpsignalDocId": 114}, {"page": 18, "quote": null, "headingPath": "BUILD", "sharpsignalDocId": 114}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 114 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 114 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:23

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Scythe — Rulebook (corpus doc 114) STARTING CARDS AND TRACK POSITIONS: · PLAYER MAT · CHARACTER · WORKERS p.7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Scythe — Rulebook (corpus doc 114) PLAYER MAT · STARTING PLAYER: p.8 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Scythe — Rulebook (corpus doc 114) TYPES OF UNITS · BOARD SETUP · SETUP · ENCOUNTER CARDS (GREEN) : · FACTION SELECTION: p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Scythe — Rulebook (corpus doc 114) PLACING STARS · GAME END AND SCORING · EDGE CASES · SAMPLE SCORING ROUND · END-GAME SCORING p.28 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Scythe — Rulebook (corpus doc 114) HIGHLIGHTED RULES p.31 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Scythe — Rulebook (corpus doc 114) BUILD p.18 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Scythe — Rulebook (corpus doc 114) ENCOUNTERS p.24 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Scythe — Rulebook (corpus doc 114) SELECT POWER p.22 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Scythe — Rulebook (corpus doc 114) PLAYER MAT · STARTING PLAYER: p.8 no quote on the wire
[2] RULEBOOK Scythe — Rulebook (corpus doc 114) FACTORY CARDS · O B J E C T I V E S · ALLIANCES AND BRIBES p.26 no quote on the wire
[3] RULEBOOK Scythe — Rulebook (corpus doc 114) BUILD p.18 no quote on the wire
timing split
retrieval 273 ms · first delta 8595 ms · total 871434 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 861756 ms · retrieval 273 ms · ask 9394 ms · gateway work 9678 ms · total 871434 ms
tokens in (the prompt the answerer read)
3832
tokens out (what the answerer generated)
151
tok/sec
147.2 tok/sec — 151 output tokens in 1.026 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
SERVED — setup-shaped and this game's approved setup checklist is offered above
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 2), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.