RuleSage cited table rulings
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You asked

how do we setup the game?

Refused — the rulebook doesn't cover this counted as refused

Answered before

This question didn't get an answer just now — but Scythe has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

How do I setup the game?

Answered Aug 8, 2026 gemma4:26b read Scythe

How do I setup the game?

Answered Aug 2, 2026 gemma4:26b

How do I setup the game?

Answered Aug 2, 2026 gemma4:26b

The rulebook doesn't appear to cover this cleanly — but here are the closest passages retrieved, in case they help you rule.

RULEBOOK Scythe — Rulebook · p.18 · BUILD
You can build structures (structure tokens) to enhance your actions, control territories, and get end-game bonuses. The resource used to build structures is wood. To build a structure, pay the cost, pick up any structure from your Player Mat, and place it on a territory you control with at least one
RULEBOOK Scythe — Rulebook · p.2 · GOAL
2 | TABLE OF CONTENTS COMPONENTS IMPORTANT CONCEPTS | 2 -3 4 5 6 - 9 | | TYPES OF UNITS | | | SETUP | | | GAMEPLAY | 10 | | TOP-ROW ACTIONS | 11 - 13 | | BOTTOM-ROW ACTIONS | 14 - 20 | | FACTION ABILITIES | 21 | | COMBAT | 22 - 23 | | ENCOUNTERS | 24 | | THE FACTORY | 25 | | OBJECTIVES | 26 | | ALLI
RULEBOOK Scythe — Rulebook · p.7 · WORKERS
Place 1 worker on each of the territories connected to your home base by land (a total of 2 workers). COINS: Gain the indicated amount of coins and place them on your Faction Mat. While the number of coins you have during the game is not hidden information, you are never required to reveal their tot
RULEBOOK Scythe — Rulebook · p.7 · PLAYER MAT
POWER TOKEN: Place your power token ( ) on the indicated level of the Power Track (on the game board). Power is the commodity you will spend in combat. COMBAT CARDS: Draw the indicated number of combat cards. The number of combat cards you have is public information, but the content of those cards i
RULEBOOK Scythe — Rulebook · p.31 · HIGHLIGHTED RULES
RESOURCES: All units-characters, mechs, & workers-can carry around resources (any number). TURNS AND PLAYER MATS: On your turn, you must choose a different section of your Player Mat than you did the previous turn. Take either the top-row action, the bottom-row action, or both (starting with the top
🔧 debug — where this ruling came from
outcome
REFUSED_NO_RETRIEVAL — Refused — the rulebook doesn't cover this
corpus profile
live
answerer pin (deploy-frozen, attribution only)
qwen3:4b-instruct-2507-q4_K_M@0edcdef34593
timings
search 94 ms · ask 3491 ms · total 3586 ms
single-flight (PR-5)
queued 0 ms · generation 3586 ms
retrieval refs (raw)
[{"page": 18, "score": 0.028893, "snippet": "You can build structures (structure tokens) to enhance your actions, control territories, and get end-game bonuses. The resource used to build structures is wood. To build a structure, pay the cost, pick up any structure from your Player Mat, and place it on a territory you control with at least one", "headingPath": "BUILD", "sharpsignalDocId": 44}, {"page": 2, "score": 0.02475, "snippet": "2 | TABLE OF CONTENTS COMPONENTS IMPORTANT CONCEPTS | 2 -3 4 5 6 - 9 | | TYPES OF UNITS | | | SETUP | | | GAMEPLAY | 10 | | TOP-ROW ACTIONS | 11 - 13 | | BOTTOM-ROW ACTIONS | 14 - 20 | | FACTION ABILITIES | 21 | | COMBAT | 22 - 23 | | ENCOUNTERS | 24 | | THE FACTORY | 25 | | OBJECTIVES | 26 | | ALLI", "headingPath": "GOAL", "sharpsignalDocId": 44}, {"page": 7, "score": 0.016393, "snippet": "Place 1 worker on each of the territories connected to your home base by land (a total of 2 workers). COINS: Gain the indicated amount of coins and place them on your Faction Mat. While the number of coins you have during the game is not hidden information, you are never required to reveal their tot", "headingPath": "WORKERS", "sharpsignalDocId": 44}, {"page": 7, "score": 0.016129, "snippet": "POWER TOKEN: Place your power token ( ) on the indicated level of the Power Track (on the game board). Power is the commodity you will spend in combat. COMBAT CARDS: Draw the indicated number of combat cards. The number of combat cards you have is public information, but the content of those cards i", "headingPath": "PLAYER MAT", "sharpsignalDocId": 44}, {"page": 31, "score": 0.015873, "snippet": "RESOURCES: All units-characters, mechs, & workers-can carry around resources (any number). TURNS AND PLAYER MATS: On your turn, you must choose a different section of your Player Mat than you did the previous turn. Take either the top-row action, the bottom-row action, or both (starting with the top", "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 44}, {"page": 9, "score": 0.015625, "snippet": "We recommend that you don't try to teach every little rule to new players. Instead, give each player a quickstart card. This card contains key information about units on one side, and the other side covers broad concepts and gives players something specific to do for their first five turns. Your fir", "headingPath": "QUICK-START CARD", "sharpsignalDocId": 44}, {"page": 8, "score": 0.015385, "snippet": "The player with the lowest number in the label on their Player Mat will go first. Play proceeds clockwise from there. DESIGNER'S NOTE: The higher-numbered Player Mats offer slightly more lucrative starting track positions than the others, as those players are more likely to have 1 fewer turn by the ", "headingPath": "STARTING PLAYER:", "sharpsignalDocId": 44}, {"page": 28, "score": 0.015152, "snippet": "The first time you play Scythe, we recommend that you run a sample scoring round during the game so players have a feel for the actual end-game scoring in advance. After any player places their first star, pause the game to let players calculate their current score. This is just for the sake of exam", "headingPath": "SAMPLE SCORING ROUND", "sharpsignalDocId": 44}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 1815 — matched by trigram similarity — measured similarity 0.8148
  • ruling 741 — matched by trigram similarity — measured similarity 0.8148
  • ruling 688 — matched by trigram similarity — measured similarity 0.8148
debug row retained until
Oct 7, 2026 11:05

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Scythe — Rulebook (corpus doc 44) BUILD p.18 0.028893 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Scythe — Rulebook (corpus doc 44) GOAL p.2 0.02475 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Scythe — Rulebook (corpus doc 44) WORKERS p.7 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Scythe — Rulebook (corpus doc 44) PLAYER MAT p.7 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Scythe — Rulebook (corpus doc 44) HIGHLIGHTED RULES p.31 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Scythe — Rulebook (corpus doc 44) QUICK-START CARD p.9 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Scythe — Rulebook (corpus doc 44) STARTING PLAYER: p.8 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Scythe — Rulebook (corpus doc 44) SAMPLE SCORING ROUND p.28 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 94 ms · first delta n/a · total 3586 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 94 ms · ask 3491 ms · gateway work 3586 ms · total 3586 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 37s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
REFUSED_NO_RETRIEVAL — Refused — the rulebook doesn't cover this
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
SERVED — setup-shaped and this game's approved setup checklist is offered above
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 2), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.