RuleSage cited table rulings
← Scythe

You asked

How do I setup the game?

Abstained — no grounded answer; closest passages below counted as honest abstain

Answered before

This question didn't get an answer just now — but Scythe has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

How do I setup the game?

Answered Aug 8, 2026 gemma4:26b read Scythe

How do I setup the game?

Answered Aug 2, 2026 gemma4:26b

How do I setup the game?

Answered Aug 2, 2026 gemma4:26b

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Scythe — Rulebook · p.18 · BUILD
You can build structures (structure tokens) to enhance your actions, control territories, and get end-game bonuses. The resource used to build structures is wood. To build a structure, pay the cost, pick up any structure from your Player Mat, and place it on a territory you control with at least one
RULEBOOK Scythe — Rulebook · p.2 · GOAL
2 | TABLE OF CONTENTS COMPONENTS IMPORTANT CONCEPTS | 2 -3 4 5 6 - 9 | | TYPES OF UNITS | | | SETUP | | | GAMEPLAY | 10 | | TOP-ROW ACTIONS | 11 - 13 | | BOTTOM-ROW ACTIONS | 14 - 20 | | FACTION ABILITIES | 21 | | COMBAT | 22 - 23 | | ENCOUNTERS | 24 | | THE FACTORY | 25 | | OBJECTIVES | 26 | | ALLI
RULEBOOK Scythe — Rulebook · p.7 · PLAYER MAT
POWER TOKEN: Place your power token ( ) on the indicated level of the Power Track (on the game board). Power is the commodity you will spend in combat. COMBAT CARDS: Draw the indicated number of combat cards. The number of combat cards you have is public information, but the content of those cards i
RULEBOOK Scythe — Rulebook · p.28 · SAMPLE SCORING ROUND
The first time you play Scythe, we recommend that you run a sample scoring round during the game so players have a feel for the actual end-game scoring in advance. After any player places their first star, pause the game to let players calculate their current score. This is just for the sake of exam
RULEBOOK Scythe — Rulebook · p.7 · WORKERS
Place 1 worker on each of the territories connected to your home base by land (a total of 2 workers). COINS: Gain the indicated amount of coins and place them on your Faction Mat. While the number of coins you have during the game is not hidden information, you are never required to reveal their tot
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 233 ms · ask 8075 ms · total 8316 ms
single-flight (PR-5)
queued 0 ms · generation 8316 ms
retrieval refs (raw)
[{"page": 18, "score": 0.028442, "snippet": "You can build structures (structure tokens) to enhance your actions, control territories, and get end-game bonuses. The resource used to build structures is wood. To build a structure, pay the cost, pick up any structure from your Player Mat, and place it on a territory you control with at least one", "headingPath": "BUILD", "sharpsignalDocId": 44}, {"page": 2, "score": 0.024194, "snippet": "2 | TABLE OF CONTENTS COMPONENTS IMPORTANT CONCEPTS | 2 -3 4 5 6 - 9 | | TYPES OF UNITS | | | SETUP | | | GAMEPLAY | 10 | | TOP-ROW ACTIONS | 11 - 13 | | BOTTOM-ROW ACTIONS | 14 - 20 | | FACTION ABILITIES | 21 | | COMBAT | 22 - 23 | | ENCOUNTERS | 24 | | THE FACTORY | 25 | | OBJECTIVES | 26 | | ALLI", "headingPath": "GOAL", "sharpsignalDocId": 44}, {"page": 7, "score": 0.016393, "snippet": "POWER TOKEN: Place your power token ( ) on the indicated level of the Power Track (on the game board). Power is the commodity you will spend in combat. COMBAT CARDS: Draw the indicated number of combat cards. The number of combat cards you have is public information, but the content of those cards i", "headingPath": "PLAYER MAT", "sharpsignalDocId": 44}, {"page": 28, "score": 0.016129, "snippet": "The first time you play Scythe, we recommend that you run a sample scoring round during the game so players have a feel for the actual end-game scoring in advance. After any player places their first star, pause the game to let players calculate their current score. This is just for the sake of exam", "headingPath": "SAMPLE SCORING ROUND", "sharpsignalDocId": 44}, {"page": 7, "score": 0.015873, "snippet": "Place 1 worker on each of the territories connected to your home base by land (a total of 2 workers). COINS: Gain the indicated amount of coins and place them on your Faction Mat. While the number of coins you have during the game is not hidden information, you are never required to reveal their tot", "headingPath": "WORKERS", "sharpsignalDocId": 44}, {"page": 9, "score": 0.015625, "snippet": "We recommend that you don't try to teach every little rule to new players. Instead, give each player a quickstart card. This card contains key information about units on one side, and the other side covers broad concepts and gives players something specific to do for their first five turns. Your fir", "headingPath": "QUICK-START CARD", "sharpsignalDocId": 44}, {"page": 31, "score": 0.015385, "snippet": "RESOURCES: All units-characters, mechs, & workers-can carry around resources (any number). TURNS AND PLAYER MATS: On your turn, you must choose a different section of your Player Mat than you did the previous turn. Take either the top-row action, the bottom-row action, or both (starting with the top", "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 44}, {"page": 6, "score": 0.015152, "snippet": "Shuffle the encounter cards and put them on the board. OBJECTIVE CARDS (BEIGE): Shuffle the objective cards and put them on the board. STRUCTURE BONUS TILE: Randomly select one of the structure bonus tiles and place it face-up at the bottom of the Popularity Track.", "headingPath": "ENCOUNTER CARDS (GREEN) :", "sharpsignalDocId": 44}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 1815 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 741 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 688 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
debug row retained until
Oct 23, 2026 20:57

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Scythe — Rulebook (corpus doc 44) BUILD p.18 0.028442 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Scythe — Rulebook (corpus doc 44) GOAL p.2 0.024194 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Scythe — Rulebook (corpus doc 44) PLAYER MAT p.7 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Scythe — Rulebook (corpus doc 44) SAMPLE SCORING ROUND p.28 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Scythe — Rulebook (corpus doc 44) WORKERS p.7 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Scythe — Rulebook (corpus doc 44) QUICK-START CARD p.9 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Scythe — Rulebook (corpus doc 44) HIGHLIGHTED RULES p.31 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Scythe — Rulebook (corpus doc 44) ENCOUNTER CARDS (GREEN) : p.6 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 265

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 233 ms · first delta n/a · total 8316 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 233 ms · ask 8075 ms · gateway work 8316 ms · total 8316 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
SERVED — setup-shaped and this game's approved setup checklist is offered above
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 2), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.