You asked
How do I setup the game?
Abstained — no grounded answer; closest passages below counted as honest abstainAnswered before
This question didn't get an answer just now — but Dune has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
The first time the storm is moved, the Storm Marker is placed at a random location along the map edge using the following procedure. The two players whose player circles are nearest on either side of the Storm Start Sector will secretly dial a number from 0 to 20 on the wheels. The two numbers are s
Players place their Player Marker on the player circle closest to their shield and seat at the table.
Starting with the First Player and proceeding counterclockwise , each player in turn ships forces down to the planet or brings in forces from the southern hemisphere (Fremen) and then moves their forces on the game board.
Each player picks up a Battle Wheel and secretly dials a number from zero to the number of forces they have in the disputed territory. Both players will lose the number of forces dialed on the Battle Wheel.
Each player's forces are placed on the board as indicated by their player sheet. All forces in reserve are placed next to your shield.
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 269 ms · ask 8314 ms · total 8592 ms
- single-flight (PR-5)
- queued 0 ms · generation 8592 ms
- retrieval refs (raw)
- [{"page": 7, "score": 0.016393, "snippet": "The first time the storm is moved, the Storm Marker is placed at a random location along the map edge using the following procedure. The two players whose player circles are nearest on either side of the Storm Start Sector will secretly dial a number from 0 to 20 on the wheels. The two numbers are s", "headingPath": "First Storm", "sharpsignalDocId": 104}, {"page": 6, "score": 0.016129, "snippet": "Players place their Player Marker on the player circle closest to their shield and seat at the table.", "headingPath": "1. Positions", "sharpsignalDocId": 104}, {"page": 7, "score": 0.015873, "snippet": "Starting with the First Player and proceeding counterclockwise , each player in turn ships forces down to the planet or brings in forces from the southern hemisphere (Fremen) and then moves their forces on the game board.", "headingPath": "6. Shipment and Movement Phase", "sharpsignalDocId": 104}, {"page": 10, "score": 0.015625, "snippet": "Each player picks up a Battle Wheel and secretly dials a number from zero to the number of forces they have in the disputed territory. Both players will lose the number of forces dialed on the Battle Wheel.", "headingPath": "Battle Wheel", "sharpsignalDocId": 104}, {"page": 6, "score": 0.015385, "snippet": "Each player's forces are placed on the board as indicated by their player sheet. All forces in reserve are placed next to your shield.", "headingPath": "4. Forces", "sharpsignalDocId": 104}, {"page": 7, "score": 0.015152, "snippet": "In all subsequent Storm Phases, the two players who last used the Battle Wheels will independently dial a number from 1 to 3, simultaneously reveal their numbers, add them together, and then advance the Storm Marker from its current position counterclockwise around the map for the sum total of secto", "headingPath": "Storm Movement", "sharpsignalDocId": 104}, {"page": 17, "score": 0.014925, "snippet": "AT START: 10 forces in Arrakeen and 10 in reserves (off-planet). Start with 10 spice. Place the Treachery Deck and the Spice Deck near your player position. You manage these decks. FREE REVIVAL: 2 forces.", "headingPath": "ATREIDES", "sharpsignalDocId": 104}, {"page": 16, "score": 0.014706, "snippet": "STORM RULE: Move the Storm Marker normally using the Battle Wheels on the first turn of the game. Subsequent storm movement is determined by you using your Storm Cards. You randomly select a card from the Storm Deck, secretly look at it, and place it face down on the margin of the game board. In the", "headingPath": "ADVANCED GAME ADVANTAGES", "sharpsignalDocId": 104}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- ruling 739 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
- ruling 1877 — matched by trigram similarity — measured similarity 0.8148
- debug row retained until
- Oct 30, 2026 03:41
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dune — Rulebook (corpus doc 104) | First Storm | p.7 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Dune — Rulebook (corpus doc 104) | 1. Positions | p.6 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 101 |
| #3 | RULEBOOK Dune — Rulebook (corpus doc 104) | 6. Shipment and Movement Phase | p.7 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 221 |
| #4 | RULEBOOK Dune — Rulebook (corpus doc 104) | Battle Wheel | p.10 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 206 |
| #5 | RULEBOOK Dune — Rulebook (corpus doc 104) | 4. Forces | p.6 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 134 |
| #6 | RULEBOOK Dune — Rulebook (corpus doc 104) | Storm Movement | p.7 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Dune — Rulebook (corpus doc 104) | ATREIDES | p.17 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 204 |
| #8 | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANCED GAME ADVANTAGES | p.16 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 269 ms · first delta n/a · total 8592 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 269 ms · ask 8314 ms · gateway work 8592 ms · total 8592 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
- the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 35), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.