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You asked

How do I take my turn?

Abstained — no grounded answer; closest passages below counted as honest abstain

Answered before

This question didn't get an answer just now — but Dune has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

How do I take my turn?

Answered Jul 24, 2026 gemma4:12b

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Dune — Rulebook · p.19 · ADVANCED GAME ADVANTAGE
SHIP AND MOVE WHEN YOU WISH: You may take your shipment and move action out of turn. This would allow you to go first or last or in between other players' turns, however you wish. The rest of the factions must make their shipments and moves in the proper sequence. You do not have to reveal when you
RULEBOOK Dune — Rulebook · p.7 · 9. Mentat Pause Phase
Factions either declare a winner (or winners) or take some time to evaluate their positions on the map and then move the Turn Counter to the next position on the Turn Track to begin the next turn.
RULEBOOK Dune — Rulebook · p.16 · ADVANCED GAME ADVANTAGES
STORM RULE: Move the Storm Marker normally using the Battle Wheels on the first turn of the game. Subsequent storm movement is determined by you using your Storm Cards. You randomly select a card from the Storm Deck, secretly look at it, and place it face down on the margin of the game board. In the
RULEBOOK Dune — Rulebook · p.11 · Two Traitors
If both leaders are traitors, each a traitor for the opponent, both players' forces in the territory, their cards played, and their leaders, are lost. Neither player gets any spice. Any player with forces in a sector of a territory in which there is spice may now collect that spice. This is done by
RULEBOOK Dune — Rulebook · p.21 · DUNE SYNOPSIS
Like the planet they lived on, the features of the Fremen were harsh, desiccated and uninviting. Yet, also like the planet, there was hidden a spirit inured to hardship and dedicated to the ideals necessary for survival. It was the stuff of which great fighters were made and it was this hidden asset
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 243 ms · ask 7046 ms · total 7297 ms
single-flight (PR-5)
queued 0 ms · generation 7297 ms
retrieval refs (raw)
[{"page": 19, "score": 0.032522, "snippet": "SHIP AND MOVE WHEN YOU WISH: You may take your shipment and move action out of turn. This would allow you to go first or last or in between other players' turns, however you wish. The rest of the factions must make their shipments and moves in the proper sequence. You do not have to reveal when you ", "headingPath": "ADVANCED GAME ADVANTAGE", "sharpsignalDocId": 104}, {"page": 7, "score": 0.032002, "snippet": "Factions either declare a winner (or winners) or take some time to evaluate their positions on the map and then move the Turn Counter to the next position on the Turn Track to begin the next turn.", "headingPath": "9. Mentat Pause Phase", "sharpsignalDocId": 104}, {"page": 16, "score": 0.029324, "snippet": "STORM RULE: Move the Storm Marker normally using the Battle Wheels on the first turn of the game. Subsequent storm movement is determined by you using your Storm Cards. You randomly select a card from the Storm Deck, secretly look at it, and place it face down on the margin of the game board. In the", "headingPath": "ADVANCED GAME ADVANTAGES", "sharpsignalDocId": 104}, {"page": 11, "score": 0.028665, "snippet": "If both leaders are traitors, each a traitor for the opponent, both players' forces in the territory, their cards played, and their leaders, are lost. Neither player gets any spice. Any player with forces in a sector of a territory in which there is spice may now collect that spice. This is done by ", "headingPath": "Two Traitors", "sharpsignalDocId": 104}, {"page": 21, "score": 0.016393, "snippet": "Like the planet they lived on, the features of the Fremen were harsh, desiccated and uninviting. Yet, also like the planet, there was hidden a spirit inured to hardship and dedicated to the ideals necessary for survival. It was the stuff of which great fighters were made and it was this hidden asset", "headingPath": "DUNE SYNOPSIS", "sharpsignalDocId": 104}, {"page": 6, "score": 0.015873, "snippet": "Place the turn marker at 1 on the Turn Track. Note: A faction has special advantages that may contradict the rules. A faction's particular advantages always have precedence over the rules.", "headingPath": "6. Turn Marker", "sharpsignalDocId": 104}, {"page": 7, "score": 0.015625, "snippet": "Starting with the First Player and proceeding counterclockwise , each player in turn ships forces down to the planet or brings in forces from the southern hemisphere (Fremen) and then moves their forces on the game board.", "headingPath": "6. Shipment and Movement Phase", "sharpsignalDocId": 104}, {"page": 17, "score": 0.015385, "snippet": "You have limited prescience. BIDDING: During the bidding round, you may look at each Treachery Card as it comes up for purchase before any faction bids on it. You, and only you, may keep written records about cards. MOVEMENT: At the start of the Movement Phase, before anyone moves, you may look at t", "headingPath": "ADVANTAGES", "sharpsignalDocId": 104}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 259 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
debug row retained until
Oct 30, 2026 03:42

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dune — Rulebook (corpus doc 104) ADVANCED GAME ADVANTAGE p.19 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Dune — Rulebook (corpus doc 104) 9. Mentat Pause Phase p.7 0.032002 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 196
#3 RULEBOOK Dune — Rulebook (corpus doc 104) ADVANCED GAME ADVANTAGES p.16 0.029324 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Dune — Rulebook (corpus doc 104) Two Traitors p.11 0.028665 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Dune — Rulebook (corpus doc 104) DUNE SYNOPSIS p.21 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Dune — Rulebook (corpus doc 104) 6. Turn Marker p.6 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 188
#7 RULEBOOK Dune — Rulebook (corpus doc 104) 6. Shipment and Movement Phase p.7 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 221
#8 RULEBOOK Dune — Rulebook (corpus doc 104) ADVANTAGES p.17 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 243 ms · first delta n/a · total 7297 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 243 ms · ask 7046 ms · gateway work 7297 ms · total 7297 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 37s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 35), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.