RuleSage cited table rulings
← Concordia Venus

You asked

How do I setup the game?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Concordia Venusbg-256916-en-1e · Concordia Venus: Balearica / Italiabg-283362-en-1e

Answered before

This question didn't get an answer just now — but Concordia Venus has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

How do I setup the game? →

Answered Sep 12, 2026 gemma4:26b read Concordia Venus

How do I setup the game? →

Answered Sep 5, 2026 gemma4:26b read Concordia Venus: Balearica / Italia

I looked through Concordia Venus's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Concordia Venus — Rulebook · p.1 · GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · …
2 game boards with 4 scenarios: Hellas Imperium 1 card display (2 puzzle pieces) Ionium 6 storehouses Cyprus 1 Praefectus Magnus/Pantheon Concordia Venus offers two different variants: The Individual Play for 2 to 5 players, and the Team Play for 4 or 6 players (in 2 or 3 teams). Most game rules app
RULEBOOK Concordia Venus — Rulebook · p.4
Before that happens, the player may inspect their partner‘s hand of cards, and silently suggest a certain card by putting it in front when returning the cards. Of course, the partner is always free to follow that suggestion or not. The partner plays a personality card, and that personality card fina
RULEBOOK Concordia Venus: Balearica / Italia — Rulebook · p.1 · Setup · Capital city · Movement of colonists · Game material · 1 Præfectvs Piscatvs · Game-play overview · …
The city tokens with a D are returned to the box. The mini-map is the bonus marker section. The city tokens with a B are returned to the box. The mini-map is the bonus marker section. There is no capital city to start from. All players start with two sea colonists, one on each of the starting spaces
RULEBOOK Concordia Venus — Rulebook · p.2 · Scoring victory points · 2. 1 new colonist · 2. Build houses (after all movements)
The player recovers all of their previously played cards back into his hand. If the player takes back more than 3 cards (including the Tribune in the count), they receive 1 sestertius per card past the 3rd from the bank. In addition the player may optionally purchase 1 new colonist by paying 1 food
RULEBOOK Concordia Venus — Rulebook · p.5 · PRÆFECTUS MAGNUS · Storehouse · Prefect / Architect - Architect / Mercator - Prefect / Mercator · FURTHER RULES · Trade and Stockpile · Pantheon
If a player who currently owns the PRÆFECTUS M. plays a Prefect card (or uses one with the Diplomat) in order to let a province produce, they receive a double bonus (2 units instead of 1). Production inside the cities is not affected. After their turn they hand the PRÆFECTUS M. to the player sitting
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 268 ms · ask 2853 ms · total 3124 ms
single-flight (PR-5)
queued 0 ms · generation 3124 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 1, "score": 0.048147, "snippet": "2 game boards with 4 scenarios: Hellas Imperium 1 card display (2 puzzle pieces) Ionium 6 storehouses Cyprus 1 Praefectus Magnus/Pantheon Concordia Venus offers two different variants: The Individual Play for 2 to 5 players, and the Team Play for 4 or 6 players (in 2 or 3 teams). Most game rules app", "headingPath": "GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · …", "sharpsignalDocId": 294}, {"page": 4, "score": 0.032522, "snippet": "Before that happens, the player may inspect their partner‘s hand of cards, and silently suggest a certain card by putting it in front when returning the cards. Of course, the partner is always free to follow that suggestion or not. The partner plays a personality card, and that personality card fina", "headingPath": "", "sharpsignalDocId": 294}, {"page": 1, "score": 0.032522, "snippet": "The city tokens with a D are returned to the box. The mini-map is the bonus marker section. The city tokens with a B are returned to the box. The mini-map is the bonus marker section. There is no capital city to start from. All players start with two sea colonists, one on each of the starting spaces", "headingPath": "Setup · Capital city · Movement of colonists · Game material · 1 Præfectvs Piscatvs · Game-play overview · …", "sharpsignalDocId": 874}, {"page": 2, "score": 0.031258, "snippet": "The player recovers all of their previously played cards back into his hand. If the player takes back more than 3 cards (including the Tribune in the count), they receive 1 sestertius per card past the 3rd from the bank. In addition the player may optionally purchase 1 new colonist by paying 1 food ", "headingPath": "Scoring victory points · 2. 1 new colonist · 2. Build houses (after all movements)", "sharpsignalDocId": 294}, {"page": 5, "score": 0.030777, "snippet": "If a player who currently owns the PRÆFECTUS M. plays a Prefect card (or uses one with the Diplomat) in order to let a province produce, they receive a double bonus (2 units instead of 1). Production inside the cities is not affected. After their turn they hand the PRÆFECTUS M. to the player sitting", "headingPath": "PRÆFECTUS MAGNUS · Storehouse · Prefect / Architect - Architect / Mercator - Prefect / Mercator · FURTHER RULES · Trade and Stockpile · Pantheon", "sharpsignalDocId": 294}, {"page": 3, "score": 0.03031, "snippet": "The player chooses between two alternatives: The player may place new colonists on the game board, each of which cost 1 food and 1 tool. New colonists can be placed inside the capital city or inside any other city where the player owns a house. or The player receives 5 sestertii plus 1 sestertius fo", "headingPath": "colonist · sPeciAlists", "sharpsignalDocId": 294}, {"page": 5, "score": 0.029857, "snippet": "The boards of IONIUM and CYPRUS do not contain a card display area. Instead, the separate cardboard display is used and placed next to the game board. On its reverse side there is a variant with different additional costs, which is generally usable with all game boards of CONCORDIA. When applied, th", "headingPath": "Card Display · Game board IONIUM · Teams · Turns · Turn Order Marker · Stockpile and Sestertii · …", "sharpsignalDocId": 294}, {"page": 2, "score": 0.029418, "snippet": "The player chooses between two alternatives: The player chooses a province where the houses produce goods . They can only choose an active province whose bonus marker (province tile) still shows the goods symbol. It is not necessary that the player (or any other player) owns a house in the chosen pr", "headingPath": "Prefect", "sharpsignalDocId": 294}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 294 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 294 boosted
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 6317 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 5950 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
debug row recorded
Sep 5, 2026 23:58 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · … p.1 0.048147 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) p.4 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Concordia Venus: Balearica / Italia — Rulebook (corpus doc 874) Setup · Capital city · Movement of colonists · Game material · 1 Præfectvs Piscatvs · Game-play overview · … p.1 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) Scoring victory points · 2. 1 new colonist · 2. Build houses (after all movements) p.2 0.031258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) PRÆFECTUS MAGNUS · Storehouse · Prefect / Architect - Architect / Mercator - Prefect / Mercator · FURTHER RULES · Trade and Stockpile · Pantheon p.5 0.030777 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) colonist · sPeciAlists p.3 0.03031 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) Card Display · Game board IONIUM · Teams · Turns · Turn Order Marker · Stockpile and Sestertii · … p.5 0.029857 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) Prefect p.2 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 37 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · … p.1 #1 0.048147 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Concordia Venus: Balearica / Italia — Rulebook (corpus doc 874) Fish-market phase p.1 #11 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) colonist · sPeciAlists p.3 #6 0.03031 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) Card Display · Game board IONIUM · Teams · Turns · Turn Order Marker · Stockpile and Sestertii · … p.5 #7 0.029857 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER p.6 #13 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) legAtus (only teAM PlAy) p.4 #12 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) Prefect p.2 #8 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Concordia Venus: Balearica / Italia — Rulebook (corpus doc 874) Setup · Capital city · Movement of colonists · Game material · 1 Præfectvs Piscatvs · Game-play overview · … p.1 #3 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 268 ms · first delta 2954 ms · total 3124 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 268 ms · ask 2853 ms · gateway work 3124 ms · total 3124 ms
tokens in (the prompt the answerer read)
4093
tokens out (what the answerer generated)
9
tok/sec
150.0 tok/sec — 9 output tokens in 0.060 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 40s ago)
answerer host (measured by rulesage)
reachable (for 24h, checked 2s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 222), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.