RuleSage cited table rulings
← Scythe

You asked

How do I setup the game?

Answered counted as answered

To setup the game, follow these steps: 1. Place 1 encounter token on each territory marked with an encounter symbol on the board (11 total tokens) [1]. 2. Place resource tokens (wood, oil, food, and metal), coins, and multiplier tokens in a supply area next to the board [1]. 3. Shuffle the encounter cards and put them on the board [1]. 4. Shuffle the objective cards and put them on the board [1]. 5. Randomly select one structure bonus tile and place it face-up at the bottom of the Popularity Track [1]. 6. Randomly shuffle the Faction Mats and Player Mats, then deal 1 of each to each player [1]. 7. Have players sit near their faction's home base with their Faction Mat and Player Mat in front of them in clockwise order: Nordic, Rusviet, Crimea, Saxony, Polania [1]. (Note: The combination of Rusviet/Industrial and Crimea/Patriotic is banned; if drawn, discard the player mat and randomly gain another) [1]. 8. Shuffle the combat cards and put them on the board [1]. 9. Shuffle the Factory cards and randomly select X cards face-down (where X is the number of players plus 1), then place those cards on the board [1]. 10. On your Player Mat, put 6 technology cubes on the green boxes that have a black square in the bottom right corner [2]. 11. Place your 4 structure tokens (Armory, Monument, Mine, and Mill) on top of their corresponding boxes on the Player Mat [2]. 12. Place your action token next to the Player Mat [2]. 13. Place your remaining 6 workers (meeples) on the rectangles above the Produce action [2]. 14. Each player starts with 2 secret objective cards [3].

[1] RULEBOOK Scythe — Rulebook · p.6 · TYPES OF UNITS · BOARD SETUP · SETUP · ENCOUNTER CARDS (GREEN) : · FACTION SELECTION:
[2] RULEBOOK Scythe — Rulebook · p.8 · PLAYER MAT · STARTING PLAYER:
[3] RULEBOOK Scythe — Rulebook · p.26 · FACTORY CARDS · O B J E C T I V E S · ALLIANCES AND BRIBES
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 217 ms · ask 9336 ms · total 9566 ms
single-flight (PR-5)
queued 0 ms · generation 9566 ms
retrieval refs (raw)
[{"page": 18, "score": 0.030835, "snippet": "You can build structures (structure tokens) to enhance your actions, control territories, and get end-game bonuses. The resource used to build structures is wood. To build a structure, pay the cost, pick up any structure from your Player Mat, and place it on a territory you control with at least one", "headingPath": "BUILD", "sharpsignalDocId": 114}, {"page": 1, "score": 0.028298, "snippet": "The ashes from the first Great W ar still darken the snow in 1920s Europa. The capitalistic city-state known simply as 'The Factory, ' which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. With characters from five factions convergi", "headingPath": "BACKSTORY · OBJECT OF THE GAME · GOAL", "sharpsignalDocId": 114}, {"page": 2, "score": 0.027109, "snippet": "2 | TABLE OF CONTENTS COMPONENTS IMPORTANT CONCEPTS | 2 -3 4 5 6 - 9 | | TYPES OF UNITS | | | SETUP | | | GAMEPLAY | 10 | | TOP-ROW ACTIONS | 11 - 13 | | BOTTOM-ROW ACTIONS | 14 - 20 | | FACTION ABILITIES | 21 | | COMBAT | 22 - 23 | | ENCOUNTERS | 24 | | THE FACTORY | 25 | | OBJECTIVES | 26 | | ALLI", "headingPath": "GOAL · 80 resource tokens · 42 combat cards (yellow) · 28 encounter cards (green) · 5 quick-start cards", "sharpsignalDocId": 114}, {"page": 7, "score": 0.016393, "snippet": "Both the Faction Mat and Player Mat indicate your starting cards and track positions in the boxes on the far right of each mat. POWER TOKEN: Place your power token ( ) on the indicated level of the Power Track (on the game board). Power is the commodity you will spend in combat. COMBAT CARDS: Draw t", "headingPath": "STARTING CARDS AND TRACK POSITIONS: · PLAYER MAT · CHARACTER · WORKERS", "sharpsignalDocId": 114}, {"page": 8, "score": 0.016129, "snippet": "Your Player Mat is where you'll be choosing actions during the game. TECHNOLOGY CUBES: Put 6 technology cubes on your Player Mat on the green boxes that have a black square in the bottom right corner. EXAMPLE The player with the lowest number in the label on their Player Mat will go first. Play proc", "headingPath": "PLAYER MAT · STARTING PLAYER:", "sharpsignalDocId": 114}, {"page": 6, "score": 0.015873, "snippet": "6 ENCOUNTER TOKENS (GREEN COMPASS): Place 1 encounter token on each territory marked with an encounter symbol on the board (11 total tokens). RESOURCES AND COINS: Place the resource tokens (wood, oil, food, and metal), coins, and multiplier tokens in a supply area next to the board. Shuffle the enco", "headingPath": "TYPES OF UNITS · BOARD SETUP · SETUP · ENCOUNTER CARDS (GREEN) : · FACTION SELECTION:", "sharpsignalDocId": 114}, {"page": 31, "score": 0.015625, "snippet": "RESOURCES: All units-characters, mechs, & workers-can carry around resources (any number). TURNS AND PLAYER MATS: On your turn, you must choose a different section of your Player Mat than you did the previous turn. Take either the top-row action, the bottom-row action, or both (starting with the top", "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 114}, {"page": 22, "score": 0.015385, "snippet": "Simultaneously and secretly select a number on your Power Dial (align the number with the icon at the top right). That is the amount of power you will spend, so you cannot choose a number higher than the amount of power you currently have on the Power Track. The track goes up to 16 but you can only ", "headingPath": "SELECT POWER", "sharpsignalDocId": 114}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "TYPES OF UNITS · BOARD SETUP · SETUP · ENCOUNTER CARDS (GREEN) : · FACTION SELECTION:", "sharpsignalDocId": 114}, {"page": 8, "quote": null, "headingPath": "PLAYER MAT · STARTING PLAYER:", "sharpsignalDocId": 114}, {"page": 26, "quote": null, "headingPath": "FACTORY CARDS · O B J E C T I V E S · ALLIANCES AND BRIBES", "sharpsignalDocId": 114}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 01:38

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Scythe — Rulebook (corpus doc 114) BUILD p.18 0.030835 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Scythe — Rulebook (corpus doc 114) BACKSTORY · OBJECT OF THE GAME · GOAL p.1 0.028298 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Scythe — Rulebook (corpus doc 114) GOAL · 80 resource tokens · 42 combat cards (yellow) · 28 encounter cards (green) · 5 quick-start cards p.2 0.027109 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Scythe — Rulebook (corpus doc 114) STARTING CARDS AND TRACK POSITIONS: · PLAYER MAT · CHARACTER · WORKERS p.7 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Scythe — Rulebook (corpus doc 114) PLAYER MAT · STARTING PLAYER: p.8 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Scythe — Rulebook (corpus doc 114) TYPES OF UNITS · BOARD SETUP · SETUP · ENCOUNTER CARDS (GREEN) : · FACTION SELECTION: p.6 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Scythe — Rulebook (corpus doc 114) HIGHLIGHTED RULES p.31 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Scythe — Rulebook (corpus doc 114) SELECT POWER p.22 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Scythe — Rulebook (corpus doc 114) TYPES OF UNITS · BOARD SETUP · SETUP · ENCOUNTER CARDS (GREEN) : · FACTION SELECTION: p.6 no quote on the wire
[2] RULEBOOK Scythe — Rulebook (corpus doc 114) PLAYER MAT · STARTING PLAYER: p.8 no quote on the wire
[3] RULEBOOK Scythe — Rulebook (corpus doc 114) FACTORY CARDS · O B J E C T I V E S · ALLIANCES AND BRIBES p.26 no quote on the wire
timing split
retrieval 217 ms · first delta n/a · total 9566 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 217 ms · ask 9336 ms · gateway work 9566 ms · total 9566 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
SERVED — setup-shaped and this game's approved setup checklist is offered above
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 2), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.