You asked
How do I setup the game?
Answered counted as answered1. Remove the die-cut components from the cardboard holders and carefully punch out and separate the pieces, pushing tiles through from the front 'cut' side [1]. 2. Assemble the frame [1]. 3. Create Catan by placing the 19 terrain hexes on the table [1]. 4. Place the circular number tokens on top of the designated terrain hexes [1]. 5. Everyone chooses a color and takes the corresponding game pieces: 5 settlements, 4 cities, and 15 roads [2][3]. 6. Place your 2 roads and your 2 settlements on the game board [2]. (If playing with 3 players, nobody plays the red position indicated on the starting map [2]; if using the starting set-up, remove the red pieces [4]). 7. Place your remaining settlements, roads, and cities in front of you [2]. 8. Take your color's building costs card [2]. 9. Place the special cards 'Longest Road' and 'Largest Army' beside the game board along with the 2 dice [2]. 10. Sort the resource cards into 5 stacks and put them face up next to the game board [2]. 11. Shuffle the development cards and place them face down by the board [2]. 12. Take the appropriate resource cards from the stacks for each terrain hex around your starting settlement marked with a white star H [2].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 387 ms · ask 9246 ms · total 9646 ms
- single-flight (PR-5)
- queued 0 ms · generation 9646 ms
- retrieval refs (raw)
- [{"page": 8, "score": 0.032018, "snippet": "Here is a summary of the the game sequence, plus some more specific entries where you can find details: Lay out the game board: Set-up, Variable Y Initial set-up: Set-up Phase Y Play The starting player begins the game. The other players follow in clockwise order. On your turn, you complete these 3 ", "headingPath": "Game play", "sharpsignalDocId": 43}, {"page": 2, "score": 0.031778, "snippet": "You can play the game Catan on a variable game board. For your first game, however, we suggest that you use the 'Starting Set-up for Beginners Y .' (See Illus. A on page 3.) This set-up is well-balanced for all players. Before your first game, you must remove the die-cut components from the cardboar", "headingPath": "Starting Set-up for Beginners", "sharpsignalDocId": 43}, {"page": 3, "score": 0.031746, "snippet": "Select a color and take your 5 settlements, 4 cities, and 15 roads (no more and no less!). Place your 2 roads and your 2 settlements on the game board. Place your remaining settlements, roads, and cities down in front of you. Note: If you are playing a 3-player game, nobody plays the red position in", "headingPath": "settinG up the Game", "sharpsignalDocId": 43}, {"page": 12, "score": 0.031514, "snippet": "Begin the 'set-up phase' after you build the game map (see Illustration N and Set-up, Variable Y ). Everyone chooses a color and takes the corresponding game pieces: 5 settlements; 4 cities;", "headingPath": "set-up phase", "sharpsignalDocId": 43}, {"page": 13, "score": 0.031054, "snippet": "If you want to use the starting set-up, lay out the board as shown in Illustration R (and the Game Overview): Assemble the frame exactly as shown in Illustration R. Place the terrain hexes exactly as shown in Illustration R. Place 2 settlements and 2 roads of each color as shown. If only 3 are playi", "headingPath": "startinG set-up for BeGinners", "sharpsignalDocId": 43}, {"page": 3, "score": 0.030303, "snippet": "It is more fun to play with a variable game board-with the game board laid out randomly. The board changes each game. If you would like to use the variable set-up, you can find the guidelines in the Almanac under Set-up, Variable Y . Also look for useful tips under Set-up Phase Y and Tactics Y .", "headingPath": "Starting Set-up for Experienced Players", "sharpsignalDocId": 43}, {"page": 12, "score": 0.029199, "snippet": "Once all players have built their first settlement, the player who went last in the first round begins round two. That player builds their second settlement and its adjacent road. Important: After the starting player builds, the other players follow counterclockwise , so the starting player in round", "headingPath": "Round Two", "sharpsignalDocId": 43}, {"page": 4, "score": 0.028446, "snippet": "Example: See Illustration A. Blue receives 1 brick card, 1 lumber card, and 1 ore card for his leftmost settlement (i.e., his settlement marked with a star H ). Each player keeps their resource cards hidden in their hand. Important: Settlements and cities may only be placed at the corners of the ter", "headingPath": "settinG up the Game", "sharpsignalDocId": 43}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Starting Set-up for Beginners", "sharpsignalDocId": 43}, {"page": 3, "quote": null, "headingPath": "settinG up the Game", "sharpsignalDocId": 43}, {"page": 12, "quote": null, "headingPath": "set-up phase", "sharpsignalDocId": 43}, {"page": 13, "quote": null, "headingPath": "startinG set-up for BeGinners", "sharpsignalDocId": 43}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 1, 2026 04:39
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Catan — Rulebook (corpus doc 43) | Game play | p.8 | 0.032018 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Catan — Rulebook (corpus doc 43) | Starting Set-up for Beginners | p.2 | 0.031778 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Catan — Rulebook (corpus doc 43) | settinG up the Game | p.3 | 0.031746 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Catan — Rulebook (corpus doc 43) | set-up phase | p.12 | 0.031514 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 190 |
| #5 | RULEBOOK Catan — Rulebook (corpus doc 43) | startinG set-up for BeGinners | p.13 | 0.031054 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Catan — Rulebook (corpus doc 43) | Starting Set-up for Experienced Players | p.3 | 0.030303 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 296 |
| #7 | RULEBOOK Catan — Rulebook (corpus doc 43) | Round Two | p.12 | 0.029199 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #8 | RULEBOOK Catan — Rulebook (corpus doc 43) | settinG up the Game | p.4 | 0.028446 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Catan — Rulebook (corpus doc 43) | Starting Set-up for Beginners | p.2 | no quote on the wire |
| [2] | RULEBOOK Catan — Rulebook (corpus doc 43) | settinG up the Game | p.3 | no quote on the wire |
| [3] | RULEBOOK Catan — Rulebook (corpus doc 43) | set-up phase | p.12 | no quote on the wire |
| [4] | RULEBOOK Catan — Rulebook (corpus doc 43) | startinG set-up for BeGinners | p.13 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 387 ms · first delta 7528 ms · total 9646 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 387 ms · ask 9246 ms · gateway work 9646 ms · total 9646 ms
- tokens in (the prompt the answerer read)
- 1473
- tokens out (what the answerer generated)
- 309
- tok/sec
- 149.9 tok/sec — 309 output tokens in 2.062 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- SERVED — setup-shaped and this game's approved setup checklist is offered above
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.