You asked
How do I set up the game?
Abstained — no grounded answer; closest passages below counted as honest abstainAnswered before
This question didn't get an answer just now — but The Castles of Burgundy has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
All rules of the base game apply, except for the following exceptions and additions: You start the game with 1 silver coin, 2 workers and 3 random goods tiles (place them next to your player board). Take a castle tile and place it on any dark green castle space in your duchy (side 13A is for beginni
(Before playing for the first time, carefully remove all tiles from the punch-out boards.) The back side shows the game board for the 2- and 3-player game. The only difference is the number of hex tiles per depot, including the black depot. See page 11 for more details. Divide the 164 hex tiles by t
Form teams of 2 players, seated next to each other (if possible). All rules of the base game apply, except for the following changes: The section that starts with "each player receives" in the base game rules is changed to: -a team board consisting of 2 board halves (12a1 + 12a2) (After you have gai
All rules of the base game apply, except for the following exceptions and additions: Shuffle the 18 shields face down. Randomly place them on the goods spaces of the six depots on the game board based on the number of players (below). Once placed turn them face up. 1 shield per depot 3 players: 1 sh
After setting up the new phase, you play 5 rounds. Each round plays the same: First, each player rolls their two dice. The starting player also rolls the white die. All dice must be visible for all players. Note: Rolling all dice simultaneously allows players to plan their turn. The starting player
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 252 ms · ask 5577 ms · total 5840 ms
- single-flight (PR-5)
- queued 0 ms · generation 5840 ms
- retrieval refs (raw)
- [{"page": 14, "score": 0.032787, "snippet": "All rules of the base game apply, except for the following exceptions and additions: You start the game with 1 silver coin, 2 workers and 3 random goods tiles (place them next to your player board). Take a castle tile and place it on any dark green castle space in your duchy (side 13A is for beginni", "headingPath": "GAME SETUP", "sharpsignalDocId": 154}, {"page": 2, "score": 0.032258, "snippet": "(Before playing for the first time, carefully remove all tiles from the punch-out boards.) The back side shows the game board for the 2- and 3-player game. The only difference is the number of hex tiles per depot, including the black depot. See page 11 for more details. Divide the 164 hex tiles by t", "headingPath": "Game setup · Place the 24 silver coins and 26 worker chips as well as the white die next to the game board. · Each player chooses a color and takes:", "sharpsignalDocId": 154}, {"page": 13, "score": 0.031498, "snippet": "Form teams of 2 players, seated next to each other (if possible). All rules of the base game apply, except for the following changes: The section that starts with \"each player receives\" in the base game rules is changed to: -a team board consisting of 2 board halves (12a1 + 12a2) (After you have gai", "headingPath": "the team Game · GAME SETUP · Each team receives: · PLAYING THE GAME · Notes: · FINAL SCORING", "sharpsignalDocId": 154}, {"page": 15, "score": 0.030798, "snippet": "All rules of the base game apply, except for the following exceptions and additions: Shuffle the 18 shields face down. Randomly place them on the goods spaces of the six depots on the game board based on the number of players (below). Once placed turn them face up. 1 shield per depot 3 players: 1 sh", "headingPath": "The shields · GAME SETUP · 2 players: · PLAYING THE GAME", "sharpsignalDocId": 154}, {"page": 4, "score": 0.030303, "snippet": "After setting up the new phase, you play 5 rounds. Each round plays the same: First, each player rolls their two dice. The starting player also rolls the white die. All dice must be visible for all players. Note: Rolling all dice simultaneously allows players to plan their turn. The starting player ", "headingPath": "THE FIVE GAME ROUNDS · A PLAYER'S TURN · the fIve rounds · THE GAME ACTIONS", "sharpsignalDocId": 154}, {"page": 16, "score": 0.029877, "snippet": "... we suggest the following change to the game setup: After all other preparations have been made and the player order has been determined, each player receives a random duchy. Each player chooses a side (front or back) and on which dark green hex space they place their starting castle. Players sho", "headingPath": "IF YOU ARE ALREADY VERY FAMILIAR WITH THE GAME", "sharpsignalDocId": 154}, {"page": 14, "score": 0.015625, "snippet": "Instead, choose a hex tile from the black depot and place it directly on your duchy, following the base game placement rules, and apply its effects. If placing that hex tile completes another color, you may take an additional hex tile from the black depot (if available) and place it in your duchy, e", "headingPath": "PLAYING THE GAME", "sharpsignalDocId": 154}, {"page": 14, "score": 0.015385, "snippet": "You are playing 25 rounds. At the beginning of each round, throw all 3 dice: First, take the topmost goods tile and place it on the depot indicated by the white die . Then remove a hex tile from that depot from the game, starting from top to bottom (depots 2, 3, 5, and 6) or left to right (depots 1 ", "headingPath": "PLAYING THE GAME", "sharpsignalDocId": 154}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- ruling 1958 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
- ruling 902 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
- debug row retained until
- Oct 31, 2026 14:25
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | GAME SETUP | p.14 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 300 |
| #2 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | Game setup · Place the 24 silver coins and 26 worker chips as well as the white die next to the game board. · Each player chooses a color and takes: | p.2 | 0.032258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | the team Game · GAME SETUP · Each team receives: · PLAYING THE GAME · Notes: · FINAL SCORING | p.13 | 0.031498 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | The shields · GAME SETUP · 2 players: · PLAYING THE GAME | p.15 | 0.030798 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | THE FIVE GAME ROUNDS · A PLAYER'S TURN · the fIve rounds · THE GAME ACTIONS | p.4 | 0.030303 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | IF YOU ARE ALREADY VERY FAMILIAR WITH THE GAME | p.16 | 0.029877 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #7 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | PLAYING THE GAME | p.14 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | PLAYING THE GAME | p.14 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 252 ms · first delta 5736 ms · total 5840 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 252 ms · ask 5577 ms · gateway work 5840 ms · total 5840 ms
- tokens in (the prompt the answerer read)
- 3325
- tokens out (what the answerer generated)
- 9
- tok/sec
- 130.4 tok/sec — 9 output tokens in 0.069 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 30s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 76), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.